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  1. 13 Jan, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      * Updated VolumeRenderer and VolumeExplorer to use user-defined RaycastingProcessor · 8d26da04
      Christian Schulte zu Berge authored
      * RaycastingProcessor now has the p_targetImageID property and optionally uses a custom GLSL version for the shader
      * Introducing PropertyCollection::getNestedProperty allowing to get nested properties with a single method call
      * Fixed StringUtils::split() methods being broken with multi-character delimiters
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
  2. 12 Jan, 2014 2 commits
  3. 11 Jan, 2014 2 commits
  4. 09 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Extensive update for GeometryRenderer: · 094842ea
      Christian Schulte zu Berge authored
       * Supports optional wireframe rendering using Single-pass Wireframe Rendering technique
       * Supports calculation of per-face normals, if not present in geometry
       * Fixed shading
  5. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
  6. 05 Jan, 2014 1 commit
  7. 04 Jan, 2014 1 commit
  8. 26 Dec, 2013 1 commit
  9. 24 Dec, 2013 1 commit
  10. 19 Dec, 2013 1 commit
  11. 14 Dec, 2013 1 commit
  12. 13 Dec, 2013 3 commits
  13. 12 Dec, 2013 2 commits
  14. 06 Dec, 2013 2 commits
  15. 05 Dec, 2013 1 commit
  16. 04 Dec, 2013 2 commits
  17. 28 Nov, 2013 1 commit
  18. 27 Nov, 2013 2 commits
  19. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
  20. 21 Nov, 2013 1 commit
  21. 19 Nov, 2013 2 commits
  22. 18 Nov, 2013 4 commits
  23. 17 Nov, 2013 4 commits
    • Christian Schulte zu Berge's avatar
      Further work on OptimizedRaycaster: · 148ab63c
      Christian Schulte zu Berge authored
       * Finished implementation of empty space skipping
       * Renamed Adaptive Step Size to Intersection Refinement (which is more precise in terms of what it's doing)
    • Artur Grunau's avatar
      Enable the Vis module by default · d0f1cdb1
      Artur Grunau authored
      No modules were previously enabled by default. As a result, the
      application wasn't very useful in the default configuration.
      Enable the Vis module by default to make the CAMPVis application
      functional out of the box. Additional modules can be marked as default
      in the future using the mechanism (SET_DEFAULT_MODULES) introduced in
      this commit.
      Closes #144
    • Christian Schulte zu Berge's avatar
    • Artur Grunau's avatar
      Implement a dependency system for CAMPVis modules · e1551c26
      Artur Grunau authored
      There used to be no way to specify what other modules each module
      required in order to work. This led to either compilation or linker
      errors that were often not easy to understand.
      Introduce a new module-level CMake variable, ThisModDependencies, that a
      module can set in its CMake file to indicate what other modules need to
      be enabled for it to compile and work properly. If defined,
      ThisModDependencies should be a list of strings — the names of required
      Once all available modules have been analysed, the collected dependency
      information is used to activate (if necessary) the dependencies of every
      enabled module. Transitive and circular dependencies are already
      supported in this initial version of our module dependency system.
      Unfortunately, when a module gets enabled in the CMake GUI, its
      dependencies are only resolved once the Configure button is clicked and
      CMake runs again. This is a limitation of CMake in that all
      configuration happens offline and it's not possible to react to value
      changes immediately.
      References #144
  24. 15 Nov, 2013 1 commit