- 10 May, 2017 1 commit
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Jakob Weiss authored
Attempted colored shadows, but this does not give correct results yet.
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- 20 Jul, 2015 1 commit
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Christian Schulte zu Berge authored
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- 13 Apr, 2015 1 commit
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Christian Schulte zu Berge authored
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- 19 Jan, 2015 1 commit
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Christian Schulte zu Berge authored
Who would have thought that active mip-mapping during rendering creates such artifacts...
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- 16 Jan, 2015 1 commit
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Christian Schulte zu Berge authored
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- 05 May, 2014 1 commit
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Christian Schulte zu Berge authored
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- 13 Feb, 2014 1 commit
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Christian Schulte zu Berge authored
* Fixed orientation of XY-slice (flipped along Y axis) * Implemented background for raycasting result * Fixed sum for volume rendering integral evaluation in simpleraycaster.frag
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- 13 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Moving to Apache 2.0 license * Updated AUTHORS.txt
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- 06 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
removed getElementXD() and getElementXDNormalized() from core GLSL headers since the same functionality is directly provided by GLSL with texture() and texelFetch() in a much cleaner way.
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- 19 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
work on Issue #88: cleaned up VertexArrayObject interface. It's now simpler and more straight-forward.
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- 17 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
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- 30 Oct, 2013 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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- 25 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
* fixed 1D geometry TF editor * introduced OptionProperty to specify gradient computation mode * added s_changed signal of properties also being propagated to its shared properties * fixed sampling rate compensation when using adaptive sampling in simpleraycaster.frag
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- 11 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
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- 10 Jul, 2013 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@511 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 28 May, 2013 1 commit
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schultezub authored
* minor changes git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@499 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 24 May, 2013 1 commit
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schultezub authored
* fixed transfer function shader * let processor unlock call after execution be handled by seperate thread git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@494 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Feb, 2013 1 commit
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schultezub authored
* Fixed Issue #38: Made common GLSL header conform to the standards (no samplers in structs) * Fixed failing destruction of OpenGL buffers when destructing GeometryData from threads without OpenGL context * Fixed wrong pointers in GLContexts due to using this pointer of incompletely constructed class git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@463 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 14 Nov, 2012 1 commit
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schultezub authored
* changed samplingStepSize property to more convenient samplingRate git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@349 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 12 Nov, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@348 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 08 Nov, 2012 1 commit
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schultezub authored
Work on SimpleRaycaster to implement adaptive sampling and intersection refinement, still some work to do though... git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@347 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 02 Nov, 2012 2 commits
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schultezub authored
The modules package is now itsself modular. Every subdirectory in modules/ builds its own submodule that can be individually switched on and off. Therefore each submodule needs its own submodule.cmake file to specify the build targets etc. This is neat! git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@340 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@338 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 31 Oct, 2012 2 commits
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@335 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@334 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 26 Oct, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@326 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 15 Sep, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@304 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 14 Sep, 2012 1 commit
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schultezub authored
* added hard shadows to SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@302 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 13 Sep, 2012 2 commits
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schultezub authored
* introducing DepthDarkening processor git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@301 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@300 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Sep, 2012 3 commits
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schultezub authored
* introducing ProcessorDecoratorShading and shading GLSL include * added Shading to SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@295 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
* added gradient fragment shader include * implemented first hit normal computation to SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@294 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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schultezub authored
* implemented first hitpoint calculation to SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@293 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 06 Sep, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@289 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 30 Aug, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@275 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 27 Aug, 2012 1 commit
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schultezub authored
git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@262 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 14 Aug, 2012 1 commit
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schultezub authored
* fixed depth calculation in SimpleRaycaster git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@235 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 13 Aug, 2012 1 commit
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schultezub authored
* added depth calculation fragment shader git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@234 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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- 10 Aug, 2012 1 commit
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schultezub authored
* added update_legal_header.py script for updating the legal header in all code files of the project * ran the file => all TUMVis source files now contain the legal header git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@231 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
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