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  1. 25 Sep, 2013 1 commit
  2. 24 Sep, 2013 2 commits
  3. 23 Sep, 2013 1 commit
  4. 18 Sep, 2013 2 commits
  5. 17 Sep, 2013 2 commits
  6. 15 Sep, 2013 1 commit
  7. 14 Sep, 2013 1 commit
  8. 10 Sep, 2013 4 commits
  9. 05 Sep, 2013 1 commit
  10. 04 Sep, 2013 2 commits
  11. 03 Sep, 2013 8 commits
  12. 02 Sep, 2013 2 commits
  13. 29 Aug, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      Branching work to introduce new FBO handling concept: · 42480c65
      Christian Schulte zu Berge authored
       * each VisualizationProcessor manages its own FBO
       * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
       * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
      
      SimpleRaycaster already uses the new concept, the rest still uses the legacy API
      42480c65
  14. 27 Aug, 2013 1 commit
  15. 23 Aug, 2013 1 commit
  16. 21 Aug, 2013 3 commits
  17. 19 Aug, 2013 6 commits
  18. 16 Aug, 2013 1 commit