- 13 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Moving to Apache 2.0 license * Updated AUTHORS.txt
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- 12 Dec, 2013 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Split up ProcessorDecoratorShading in ProcessorDecoratorShading inheriting from ProcessorDecoratorGradient * Introducing GlGradientVolumeGenerator processor in preprocessing module
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- 06 Dec, 2013 3 commits
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Christian Schulte zu Berge authored
removed getElementXD() and getElementXDNormalized() from core GLSL headers since the same functionality is directly provided by GLSL with texture() and texelFetch() in a much cleaner way.
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Christian Schulte zu Berge authored
* use texture and textureOffset instead of clumsy getElement3DNormalized * introducing Sobel filtered gradients
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Christian Schulte zu Berge authored
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- 05 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Updated DepthDarkening to use GlReduction to compute min/max depth
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- 28 Nov, 2013 7 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* added computation of difference image to SimilarityMeasure * fixed possible out of bounds access in datacontainerinspectorwidget.cpp * added assertions to ImageRepresentationGL constructor
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* OpenGl based reduction in core tools * SimilarityMeasure processor stub
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- 27 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
* Fixed pointer inconsistencies in ScopedTypedData and ScopedRepresentation
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- 22 Nov, 2013 1 commit
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mostajab authored
+ Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag + adding comments for the destroy function of GeometryTextureInfo and why to use it. + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part. + Delete the commented codes which are not necessary. + Fix the opening braces and removing the redundant parts and only for debugging parts. + DVRVis and volumerendererdemo default file is revereted to the original locations. + Revert the shaders to the original ones. + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease. - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
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- 21 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
Cleaned up and slightly revised GeometryData API. Cleared the way for non-value semantics. Introducing GeometryDataFactory, a collection of static methods to create standard geometric primitives.
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- 19 Nov, 2013 2 commits
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Christian Schulte zu Berge authored
work on Issue #88: cleaned up VertexArrayObject interface. It's now simpler and more straight-forward.
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Christian Schulte zu Berge authored
* Adapted shaders to new texture formats
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- 18 Nov, 2013 2 commits
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mostajab authored
+ Moving the geomteryshader vertex and fragment shader to application folder as they belong to it. + Removing unndeeded shader code. + Opening braces convention is considered for datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h also. + Reusing textues for color and depth buffers instead of creating and deleting them. + adding gettrackball function to trackball event handler. + modifying resetcontent, mouse events in datacontainerinspectorcanvas class + using one depth buffer for datacontainerinspectorcanvas instead of one for every color buffer + using one frame buffer for whole datacontainerinspectorcanvas instead of one for every frame
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Christian Schulte zu Berge authored
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- 17 Nov, 2013 1 commit
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Christian Schulte zu Berge authored
* Finished implementation of empty space skipping * Renamed Adaptive Step Size to Intersection Refinement (which is more precise in terms of what it's doing)
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- 16 Nov, 2013 1 commit
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mostajab authored
Bugs: - Invalid Enumerator during the rendering mesh - Problems in deleting the generated color and depth textures. - Depth darkening still has problem :(
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- 15 Nov, 2013 2 commits
- 08 Nov, 2013 1 commit
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mmostajab authored
# Adding functionality to render the mesh in the DataContainerInspectorCanvas and camera rotating around the object
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- 31 Oct, 2013 2 commits
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mmostajab authored
# Fixing the bugs of the Color Window in the Canvas
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mmostajab authored
# Make a pointer from datacontainerinspectorwidget into datacontainerinspectorcanvas, as we need to call the updateInfoWidget() after updating the color. # Make the updateInfoWidget() as public to be able to call it. # Add the Capability to look up the color under the mouse button when one of the mouse buttons is pressed.
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- 30 Oct, 2013 4 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
added AbstractProcessor::FIRST_FREE_TO_USE_INVALIDATION_LEVEL enum value to easier add new enum values in derived classes
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- 29 Oct, 2013 3 commits
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Christian Schulte zu Berge authored
* Introducing BinaryBrickingVolume * Prototype implementation of computing the BBV lookup volume
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Christian Schulte zu Berge authored
reverted changes from e7b11bfa: "added s_changed signal of properties also being propagated to its shared properties" This was weak design and lead to problems with the AutoEvaluationPipeline.
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Christian Schulte zu Berge authored
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- 28 Oct, 2013 2 commits
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Christian Schulte zu Berge authored
Introducing usage of C++11 lambda functions instead of functors in some tbb::parallel_for blocks for better readibility
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Christian Schulte zu Berge authored
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- 25 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
* fixed 1D geometry TF editor * introduced OptionProperty to specify gradient computation mode * added s_changed signal of properties also being propagated to its shared properties * fixed sampling rate compensation when using adaptive sampling in simpleraycaster.frag
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- 21 Oct, 2013 1 commit
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mmostajab authored
# Make a pointer from datacontainerinspectorwidget into datacontainerinspectorcanvas, as we need to call the updateInfoWidget() after updating the color. # Make the updateInfoWidget() as public to be able to call it. # Add the Capability to look up the color under the mouse button when one of the mouse buttons is pressed.
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- 16 Oct, 2013 1 commit
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Christian Schulte zu Berge authored
Fixed missing/wrong deregistration of GeometryXdTransferFcuntionEditors when their widgets are closed (and hence the GL contexts destroyed)
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