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  1. 17 Oct, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      * Tied tgt::OpenGLJobProcessor and tgt::OpenGLGarbageCollector closer together... · a1f23eb3
      Christian Schulte zu Berge authored
      * Tied tgt::OpenGLJobProcessor and tgt::OpenGLGarbageCollector closer together regarding OpenGL garbage collection
      * AutoEvaluationPipeline checks for valid OpenGL state after each processor call (only in debug)
      a1f23eb3
    • Christian Schulte zu Berge's avatar
      Various fixes/improvements · 25e14d19
      Christian Schulte zu Berge authored
      * Fixed AutoEvaluationPipeline missing some updates
      * Fixed AutoEvaluationPipeline::executePipeline() to execute processors too often
      * Fixed ParticleFlowRenderer overwriting bound FBO
      * Added Debug checks to tgt::FramebufferObject and tgt::Shader to print warnings when FBO/Shader activation would overwrite an already active FBO/Shader
      25e14d19
  2. 16 Oct, 2014 1 commit
  3. 15 Oct, 2014 4 commits
    • Christian Schulte zu Berge's avatar
    • Christian Schulte zu Berge's avatar
      Let tgt::OpenGLGarbageCollector issue its garbage collection request to... · afa7bd28
      Christian Schulte zu Berge authored
      Let tgt::OpenGLGarbageCollector issue its garbage collection request to tgt::OpenGLJobProcessor to get this done in a background thread.
      afa7bd28
    • Christian Schulte zu Berge's avatar
      Moved AbstractJob and OpenGLJobProcessor from campvis-core to tgt and adapted... · fb8b1880
      Christian Schulte zu Berge authored
      Moved AbstractJob and OpenGLJobProcessor from campvis-core to tgt and adapted and cleaned up all necessary includes/references.
      fb8b1880
    • Christian Schulte zu Berge's avatar
      Started refactoring the CAMPVis OpenGL Wrapping API: · 58512d30
      Christian Schulte zu Berge authored
      The new OpenGL wrapping API allows for full multi-threaded access to OpenGL contexts. Instead of one single thread scheduling all OpenGL jobs for all contexts, the new GlContextManager allows for OpenGL access from multiple threads while ensuring that each OpenGL context is acquired by only one thread at a time.
      
      Detailed list of changes:
      * tgt::GlContextManager keeping track of which threads acquire which OpenGL contexts and which threads currently have a context acquired.
      * OpenGLJobProcessor does no longer schedules and execute the OpenGL calls for all existing contexts, but only for one single context that can be used for background tasks or other jobs that explicitly need a valid OpenGL context.
      * AbstractPipeline now implements the Runnable interface and thus runs in it's own thread. This thread also owns the pipeline's OpenGL context.
      * AbstractPipeline has a new pure virtual method executePipeline() that has to perform all computations done by the pipeline.
      * AbstractPipeline now takes directly care of calling Painter::paint() of the pipeline's canvas (instead of signalling the Painter). However, the Painter interface needs further cleanup.
      * AutoEvaluationPipeline was adapted to the new AbstractPipeline API, hence executing processors is no longer delegated to the OpenGLJobProcessor or the SimpleJobProcessor but entirely done in AutoEvaluationPipeline::executePipeline() and thus in the pipeline's thread.
      * Adjusted CampVisApplication, DataContainerInspectorWidget, and GeometryTransferFunctionEditor to the new API.
      58512d30
  4. 13 Oct, 2014 1 commit
  5. 09 Oct, 2014 5 commits
  6. 08 Oct, 2014 7 commits
  7. 07 Oct, 2014 3 commits
  8. 06 Oct, 2014 1 commit
  9. 30 Sep, 2014 12 commits
  10. 23 Sep, 2014 1 commit
  11. 11 Sep, 2014 3 commits