1. 22 Oct, 2014 1 commit
  2. 08 Oct, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Improved CAMPVis deployment: · 665c2036
      Christian Schulte zu Berge authored
      Added directories of various needed resources (textures, sampledata) to the CampvisShaderDirectories CMake variable, which is used for deployment. Replaced various occurences of CAMPVIS_SOURCE_DIR with ShdrMgr.completePath().
      665c2036
  3. 05 May, 2014 1 commit
  4. 22 Apr, 2014 1 commit
  5. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  6. 13 Dec, 2013 2 commits
  7. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
      38bfd697
  8. 11 Nov, 2013 1 commit
  9. 15 Oct, 2013 1 commit
  10. 11 Oct, 2013 1 commit
  11. 08 Oct, 2013 4 commits
  12. 25 Sep, 2013 3 commits
  13. 24 Sep, 2013 2 commits
  14. 12 Feb, 2013 1 commit
  15. 08 Feb, 2013 1 commit
  16. 05 Feb, 2013 1 commit
  17. 18 Jan, 2013 2 commits
  18. 08 Jan, 2013 1 commit
  19. 21 Nov, 2012 1 commit
  20. 16 Nov, 2012 1 commit
  21. 04 Nov, 2012 1 commit
  22. 02 Nov, 2012 2 commits
  23. 31 Oct, 2012 1 commit
  24. 30 Oct, 2012 1 commit
  25. 26 Oct, 2012 1 commit
  26. 05 Oct, 2012 1 commit
  27. 01 Oct, 2012 1 commit
  28. 27 Sep, 2012 1 commit
  29. 14 Sep, 2012 1 commit
  30. 13 Sep, 2012 1 commit
  31. 07 Sep, 2012 1 commit