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  1. 23 Mar, 2015 2 commits
  2. 16 Feb, 2015 1 commit
  3. 06 Feb, 2015 2 commits
  4. 22 Jan, 2015 1 commit
  5. 19 Jan, 2015 1 commit
  6. 16 Jan, 2015 2 commits
  7. 17 Dec, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Further work on workflow support: · 9b2ad449
      Christian Schulte zu Berge authored
      * Workflow stages now store the visibility of pipeline canvases
      * Extended PipelineFactory to also hold creator functions to create workflows
      * CampVisApplication now creates and initializes workflows when launched with "-w WorkflowName" parameter
      
      refs #13
      9b2ad449
  8. 15 Dec, 2014 1 commit
  9. 14 Dec, 2014 1 commit
  10. 12 Dec, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Started drafting an AbstractWorkflow class to support generic and... · 3bbbdc6b
      Christian Schulte zu Berge authored
      Started drafting an AbstractWorkflow class to support generic and straight-forward implementation of entire workflows.
      A workflow is a state machine represented by a graph, where each node defines one workflow stage and each edge one transition from one stage to another. The whole workflow is furthermore defined by the set of DataContainers and Pipelines active during the different states.
      
      refs #13
      3bbbdc6b
  11. 11 Dec, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Improved implementation of the Runnable interface: · 0314b02a
      Christian Schulte zu Berge authored
      * Added new common base class RunnableWithConditionalWait that directly includes the std::condition_variable
      * RunnableWithConditionalWait::stop() notifies the condition variable repeatedly as long until the thread has stopped. This avoids program hangs at shutdown due to race conditions.
      0314b02a
  12. 05 Dec, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      Completely refactored and cleaned up cgt::Texture interface: · 3df24932
      Christian Schulte zu Berge authored
      * cleaned up cgt::Texture's constructors: only two left - to create an empty texture or a non-empty one
      * cgt::Texture will no longer hold a copy of the image data in local memory
      * removed a lot of redundant/confusing methods
      * no longer needed to call uploadTexture() even though you don't want to upload sth.
      * Adapted all known code to the new interface
      * Removed cgt::TextureReaderDevil
      
      refs #613
      3df24932
    • Christian Schulte zu Berge's avatar
      Minor fixes: · 566a4b2d
      Christian Schulte zu Berge authored
      * Fixed DataSeriesSplitter::updateProperties()
      * Fixed VolumeExplorer's camera ID not being dependent on output image name
      * Added early return to AbstractProcessor::invalidate(level) if level == 0
      566a4b2d
  13. 29 Oct, 2014 4 commits
  14. 28 Oct, 2014 1 commit
  15. 24 Oct, 2014 6 commits
  16. 23 Oct, 2014 3 commits
  17. 17 Oct, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      * Tied tgt::OpenGLJobProcessor and tgt::OpenGLGarbageCollector closer together... · a1f23eb3
      Christian Schulte zu Berge authored
      * Tied tgt::OpenGLJobProcessor and tgt::OpenGLGarbageCollector closer together regarding OpenGL garbage collection
      * AutoEvaluationPipeline checks for valid OpenGL state after each processor call (only in debug)
      a1f23eb3
    • Christian Schulte zu Berge's avatar
      Various fixes/improvements · 25e14d19
      Christian Schulte zu Berge authored
      * Fixed AutoEvaluationPipeline missing some updates
      * Fixed AutoEvaluationPipeline::executePipeline() to execute processors too often
      * Fixed ParticleFlowRenderer overwriting bound FBO
      * Added Debug checks to tgt::FramebufferObject and tgt::Shader to print warnings when FBO/Shader activation would overwrite an already active FBO/Shader
      25e14d19
  18. 16 Oct, 2014 1 commit
  19. 15 Oct, 2014 3 commits
    • Christian Schulte zu Berge's avatar
    • Christian Schulte zu Berge's avatar
      Moved AbstractJob and OpenGLJobProcessor from campvis-core to tgt and adapted... · fb8b1880
      Christian Schulte zu Berge authored
      Moved AbstractJob and OpenGLJobProcessor from campvis-core to tgt and adapted and cleaned up all necessary includes/references.
      fb8b1880
    • Christian Schulte zu Berge's avatar
      Started refactoring the CAMPVis OpenGL Wrapping API: · 58512d30
      Christian Schulte zu Berge authored
      The new OpenGL wrapping API allows for full multi-threaded access to OpenGL contexts. Instead of one single thread scheduling all OpenGL jobs for all contexts, the new GlContextManager allows for OpenGL access from multiple threads while ensuring that each OpenGL context is acquired by only one thread at a time.
      
      Detailed list of changes:
      * tgt::GlContextManager keeping track of which threads acquire which OpenGL contexts and which threads currently have a context acquired.
      * OpenGLJobProcessor does no longer schedules and execute the OpenGL calls for all existing contexts, but only for one single context that can be used for background tasks or other jobs that explicitly need a valid OpenGL context.
      * AbstractPipeline now implements the Runnable interface and thus runs in it's own thread. This thread also owns the pipeline's OpenGL context.
      * AbstractPipeline has a new pure virtual method executePipeline() that has to perform all computations done by the pipeline.
      * AbstractPipeline now takes directly care of calling Painter::paint() of the pipeline's canvas (instead of signalling the Painter). However, the Painter interface needs further cleanup.
      * AutoEvaluationPipeline was adapted to the new AbstractPipeline API, hence executing processors is no longer delegated to the OpenGLJobProcessor or the SimpleJobProcessor but entirely done in AutoEvaluationPipeline::executePipeline() and thus in the pipeline's thread.
      * Adjusted CampVisApplication, DataContainerInspectorWidget, and GeometryTransferFunctionEditor to the new API.
      58512d30
  20. 13 Oct, 2014 1 commit
  21. 09 Oct, 2014 1 commit
  22. 30 Sep, 2014 1 commit
    • CAMP C++ Builder's avatar
      some improvements to the core api · ddfa21e1
      CAMP C++ Builder authored
      * AbstractPipeline offers getter for the canvas to execute jobs in the pipeline's OpenGL context
      * PropertyCollectionWidget adds a spacer element at the end to prevent element stretching when there is too much free space
      * job.h offers new CallFunctionObjectJob to create jobs on the fly using lambda functions (the respective makeJob and makeJobOnHeap are inlined to prevent linker errors)
      ddfa21e1
  23. 23 Sep, 2014 1 commit