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  1. 28 Nov, 2013 1 commit
  2. 27 Nov, 2013 1 commit
  3. 19 Nov, 2013 1 commit
  4. 15 Oct, 2013 1 commit
  5. 29 Aug, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      Branching work to introduce new FBO handling concept: · 42480c65
      Christian Schulte zu Berge authored
       * each VisualizationProcessor manages its own FBO
       * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
       * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
      
      SimpleRaycaster already uses the new concept, the rest still uses the legacy API
      42480c65
  6. 12 May, 2013 1 commit
  7. 31 Oct, 2012 1 commit
  8. 02 Jul, 2012 1 commit