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  1. 02 Mar, 2014 1 commit
  2. 13 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  3. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  4. 13 Dec, 2013 1 commit
  5. 15 Oct, 2013 1 commit
  6. 08 Oct, 2013 1 commit
  7. 25 Sep, 2013 1 commit
  8. 24 Sep, 2013 1 commit
  9. 05 Sep, 2013 1 commit
  10. 04 Sep, 2013 1 commit
  11. 14 May, 2013 1 commit
  12. 23 Feb, 2013 1 commit
  13. 12 Feb, 2013 1 commit
  14. 10 Feb, 2013 1 commit
  15. 08 Feb, 2013 2 commits
  16. 04 Feb, 2013 1 commit
  17. 23 Jan, 2013 1 commit
  18. 21 Jan, 2013 1 commit
  19. 18 Jan, 2013 1 commit
  20. 11 Jan, 2013 2 commits
  21. 09 Jan, 2013 1 commit
  22. 02 Nov, 2012 1 commit
  23. 31 Oct, 2012 1 commit
  24. 26 Oct, 2012 1 commit
  25. 01 Oct, 2012 1 commit
  26. 28 Aug, 2012 1 commit
  27. 20 Aug, 2012 1 commit
  28. 10 Aug, 2012 1 commit
  29. 06 Aug, 2012 1 commit
  30. 25 Jul, 2012 2 commits
  31. 19 Jul, 2012 1 commit
  32. 18 Jul, 2012 2 commits
    • schultezub's avatar
      * introduced NumericProperty<T> · 37dccfdc
      schultezub authored
       * fixed memory leak in ImageDataConverter
       * added usage of Shader::IgnoreUniformLocationError where reasonable
       * fixed shaders
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@189 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      37dccfdc
    • schultezub's avatar
      One huge commit including: · 9130371f
      schultezub authored
      Major revisions to the class layout / data structure:
       * Introduced ImageDataConverter interface (still not really happy with the design)
       * Removed support for Int64 and double images from WeaklyTypedPointer
       * Added ImageDataGL::bind()
       * AbstractProcessor::init() method, gets called by AbstractPipeline::init()
       * added VisualizationProcessor
      
      Updated/New processors:
       * fixed MhdImageReader
       * SliceExtractor stub for very simple slice rendering
      
      Various fixes:
       * DataContaier: managing of DataHandle ownership
       * GenericImageDataLocal::getSubImage()
       * ImageDataRenderTarget bindings
       * GenericProperty
       * linking issues with StringUtils
      
      Hence, all this enables the first usable implementation of a specific pipeline:
      The SliceVis pipeline combines MhdImageReader and SliceExtractor for a very simple 2D slice rendering
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@188 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      9130371f
  33. 16 Jul, 2012 1 commit
  34. 06 Jul, 2012 1 commit