1. 22 Oct, 2014 1 commit
  2. 08 Aug, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring SliceExtractor processor: · b7817eb2
      Christian Schulte zu Berge authored
      To better support sharing the functionality of slice rendering, the SliceExtractor processor was refactored: Similar to the RaycastingProcessor, the main functionality was moved to an abstract base class, the SliceRenderProcessor. This takes care of computing all the necessary transformation matrices, optionally rendering crosshair and integrating geometry, as well as handling user input to support scribbling. The actual SliceExtractor processor now only implements the rendering of the slice itself, i.e. applying the transfer function.
      
      In this regard, VolumeExplorer was updated to use the generic SliceRenderProcessor, and TransFuncWindowingEventListener supports changing of its assigned property.
      b7817eb2
  3. 14 Jun, 2014 1 commit
  4. 05 May, 2014 1 commit
  5. 04 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Introducing scribble technology to SliceExtractor and VolumeExplorer: · 7be16186
      Christian Schulte zu Berge authored
      * Introducing SliceExtractor::onEvent() to handle mouse events and generate point scribbles from it, which are then published using the s_scribblePainted signal
      * Implemented SliceExtractor being able to render geometry in the slice space (with correct clipping)
      * Implemented creating and handling of scribbles in VolumeExplorer in cooperation with the SliceExtractor. Therefore, mouse events are passed to the SliceExtractor, the VolumeExplorer takes care of assembling the scribbles into proper geometry, which is finally rendered by the SliceExtractor. The scribbling can be optionally turned on using the VolumeExplorer::p_enableSclibbling property.
      7be16186
  6. 12 Jan, 2014 1 commit
  7. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  8. 04 Jan, 2014 1 commit
  9. 13 Dec, 2013 1 commit
  10. 15 Oct, 2013 2 commits
  11. 27 Sep, 2013 1 commit
  12. 24 Sep, 2013 2 commits
    • Christian Schulte zu Berge's avatar
      work on #135: changed VisualizationProcessor::_renderTargetSize to pointer and... · ec04c28e
      Christian Schulte zu Berge authored
      work on #135: changed VisualizationProcessor::_renderTargetSize to pointer and introducing VisualizationProcessor::setViewportSizeProperty()
      ec04c28e
    • Artur Grunau's avatar
      Update the typedefs of floating point properties · f318af5c
      Artur Grunau authored
      Floating point properties were previously typedef'd to specific
      instantiations of NumericProperty. Now that we have
      FloatingPointProperty, which extends NumericProperty to control how many
      decimal places should be shown when displaying the property's value, all
      typedefs for floating point properties have been updated to point to it
      instead.
      
      As a result, many processors and pipelines needed to have their includes
      and/or constructors fixed to import and work with the new typedefs.
      f318af5c
  13. 17 Sep, 2013 1 commit
  14. 28 May, 2013 1 commit
  15. 27 May, 2013 1 commit
  16. 12 Feb, 2013 1 commit
  17. 21 Jan, 2013 2 commits
  18. 04 Nov, 2012 1 commit
  19. 02 Nov, 2012 2 commits
  20. 31 Oct, 2012 2 commits
  21. 26 Oct, 2012 1 commit
  22. 10 Aug, 2012 1 commit
  23. 07 Aug, 2012 1 commit
  24. 06 Aug, 2012 1 commit
  25. 27 Jul, 2012 1 commit
  26. 25 Jul, 2012 1 commit
  27. 24 Jul, 2012 1 commit
  28. 18 Jul, 2012 2 commits
    • schultezub's avatar
      * introduced NumericProperty<T> · 37dccfdc
      schultezub authored
       * fixed memory leak in ImageDataConverter
       * added usage of Shader::IgnoreUniformLocationError where reasonable
       * fixed shaders
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@189 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      37dccfdc
    • schultezub's avatar
      One huge commit including: · 9130371f
      schultezub authored
      Major revisions to the class layout / data structure:
       * Introduced ImageDataConverter interface (still not really happy with the design)
       * Removed support for Int64 and double images from WeaklyTypedPointer
       * Added ImageDataGL::bind()
       * AbstractProcessor::init() method, gets called by AbstractPipeline::init()
       * added VisualizationProcessor
      
      Updated/New processors:
       * fixed MhdImageReader
       * SliceExtractor stub for very simple slice rendering
      
      Various fixes:
       * DataContaier: managing of DataHandle ownership
       * GenericImageDataLocal::getSubImage()
       * ImageDataRenderTarget bindings
       * GenericProperty
       * linking issues with StringUtils
      
      Hence, all this enables the first usable implementation of a specific pipeline:
      The SliceVis pipeline combines MhdImageReader and SliceExtractor for a very simple 2D slice rendering
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@188 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      9130371f
  29. 16 Jul, 2012 1 commit