1. 01 Mar, 2014 1 commit
  2. 24 Jan, 2014 1 commit
  3. 13 Jan, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      * Updated VolumeRenderer and VolumeExplorer to use user-defined RaycastingProcessor · 8d26da04
      Christian Schulte zu Berge authored
      * RaycastingProcessor now has the p_targetImageID property and optionally uses a custom GLSL version for the shader
      * Introducing PropertyCollection::getNestedProperty allowing to get nested properties with a single method call
      * Fixed StringUtils::split() methods being broken with multi-character delimiters
      8d26da04
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  4. 12 Jan, 2014 1 commit
  5. 11 Jan, 2014 1 commit
  6. 02 Jan, 2014 1 commit
  7. 30 Dec, 2013 2 commits
  8. 29 Dec, 2013 1 commit
  9. 18 Dec, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      *IMPORTANT FIX* Fixes possible crashes/segfaults when converting OpenGL image... · f2102103
      Christian Schulte zu Berge authored
      *IMPORTANT FIX* Fixes possible crashes/segfaults when converting OpenGL image representations to local image representations:
       * ImageRepresentationLocal::tryConvert() does not deadlock anymore when called from OpenGL context and converting from GL representation
       * Fixed possible double deletion after converting from OpenGL to local representation due to ambiguous pointer ownership
       * fixed possible out of bounds array write in tgt::Texture::downloadTextureToBuffer()
      f2102103
  10. 13 Dec, 2013 1 commit
  11. 12 Dec, 2013 1 commit
  12. 05 Dec, 2013 1 commit
  13. 28 Nov, 2013 5 commits
  14. 21 Nov, 2013 1 commit
  15. 19 Nov, 2013 1 commit
  16. 18 Nov, 2013 1 commit
  17. 17 Nov, 2013 1 commit
  18. 30 Oct, 2013 2 commits
  19. 29 Oct, 2013 1 commit
  20. 16 Oct, 2013 1 commit
  21. 15 Oct, 2013 2 commits
  22. 11 Oct, 2013 2 commits
  23. 08 Oct, 2013 1 commit
  24. 04 Sep, 2013 1 commit
  25. 15 Jul, 2013 1 commit
  26. 11 Jul, 2013 1 commit
  27. 28 May, 2013 1 commit
  28. 27 May, 2013 1 commit
  29. 24 May, 2013 1 commit
  30. 12 May, 2013 1 commit
    • schultezub's avatar
      Various changes to improve threading behaviour and coding conveniene: · 694a519e
      schultezub authored
       * Moved destruction of ReferenceCounted object to seperate thread (thus unloading rendering thread)
       * integration of OpenGL garbage collector into OpenGLJobProcessor (finally, you don't need to care anymore whether your code might call a GL object destructor and hence needs an OpenGL context)
       * changed DataContainer implementation from mutex/lock to concurrent container
       * fixing improper order of GL object deinitilization on program exit
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@492 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      694a519e
  31. 09 May, 2013 1 commit