- 28 Jan, 2014 1 commit
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Christian Schulte zu Berge authored
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- 24 Jan, 2014 5 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Merge branch 'fix-warnings' of /mnt/bigone/git/repositories/sebastian.poelsterl/campvis into development
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Christian Schulte zu Berge authored
Merge branch 'shared-libs' of /mnt/bigone/git/repositories/sebastian.poelsterl/campvis into development
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Christian Schulte zu Berge authored
* Fixes #362: assignment used instead of comparison * slight update in GlMorphologyFilter
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- 23 Jan, 2014 5 commits
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Sebastian Pölsterl authored
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Sebastian Pölsterl authored
Affected classes: - Columbia1 - AdvancedUsFusion - StrainFiberRenderer - SimilarityMeasure - GeometryRenderer - DataContainerFileLoaderWidget - DataContainerInspectorCanva
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Sebastian Pölsterl authored
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Sebastian Pölsterl authored
Fixes enumeration value not handled in switch [-Wswitch] error
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Christian Schulte zu Berge authored
* Added assertion in ImageRepresentationGL constructor checking for matching number of channels
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- 21 Jan, 2014 6 commits
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Christian Schulte zu Berge authored
Removed deprecated setting of shader directives for geometry shaders in tgt::ShaderManager. This hopefully fixes GeometryRenderer single-pass wireframe rendering on non-permissive GPU drivers.
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Rearranged DataContainerInspectorWidget layout to use less space * Added option to render custom channels in DataContainerInspectorCanvas
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Support read-out of texel values also for 3D images * introducing tgt::Texture::texelAsFloat() for 3D images * Fixed Qt crashes in FloatPropertyWidget caused by changing GUI from non-GUI thread
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Christian Schulte zu Berge authored
* Updated GlGradientVolumeGenerator to generate GL_RGB16F textures to save memory
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- 20 Jan, 2014 5 commits
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Hossain Mahmud authored
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Hossain Mahmud authored
GUI beautification: DataContainerInspectorWidget; Save and load next to each other, hide save if no devil module, disable save btn if no item selected
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Hossain Mahmud authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Updated TensorDemo pipeline to show fused visualization of slice and glyph rendering
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- 15 Jan, 2014 3 commits
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Christian Schulte zu Berge authored
Changed log level of some warnings from DEBUG to WARNING, disabled some verbose debug messages in TGT
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Fixed TrackballNavigationEventListener not saving the current scene bounds -> resetting camera too often
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- 14 Jan, 2014 8 commits
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Hossain Mahmud authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Implemented GeometryDataFactory::createCube() normal generation
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Christian Schulte zu Berge authored
Fixed GeometryRenderer rendering lines and points always with wireframe color and ignoring line width.
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Christian Schulte zu Berge authored
* Fixed SliceExtractor not rendering Y slice position correctly in XZ-plane mode * Minor improvements in DataContainerInspector fragment shader and GlGradientVolumeGenerator
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Christian Schulte zu Berge authored
Various changes to GenericImageReader and the DataContainerInspectorWidgted to get loading arbitrary images into the DataContainer running.
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Christian Schulte zu Berge authored
AutoEvaluationPipeline now also looks recursively for DataNameProperties in MetaProperties of its processors. Hence, it simulates ports also for nested processors. Furthermore, improved AutoEvaluationPipeline's documentation.
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- 13 Jan, 2014 4 commits
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Hossain Mahmud authored
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Christian Schulte zu Berge authored
* RaycastingProcessor now has the p_targetImageID property and optionally uses a custom GLSL version for the shader * Introducing PropertyCollection::getNestedProperty allowing to get nested properties with a single method call * Fixed StringUtils::split() methods being broken with multi-character delimiters
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Christian Schulte zu Berge authored
C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion(). ShaderManager::loadSeparate() is no longer available!
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Christian Schulte zu Berge authored
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- 12 Jan, 2014 3 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Fixed VolumeExplorer not always correctly invalidating sub-processors * Updated ProxyGeometryGenerator to new Processor design (using INVALID_PROPERTIES invalidation level)
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