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  1. 29 Aug, 2012 1 commit
  2. 10 Aug, 2012 1 commit
  3. 08 Aug, 2012 1 commit
    • schultezub's avatar
      Tidied up GLSL includes: · 030250bf
      schultezub authored
       * samplerXd.frag is now textureXd.frag
       * TextureParameters is now TextureXd and contains also the handle to the GLSL texture2d.frag
       * simplified getElementXd footprint: now only one texture parameter
       * adapted bind() methods of textures
      git-svn-id: bb408c1c-ae56-11e1-83d9-df6b3e0c105e
  4. 25 Jul, 2012 1 commit
  5. 18 Jul, 2012 2 commits
    • schultezub's avatar
      * introduced NumericProperty<T> · 37dccfdc
      schultezub authored
       * fixed memory leak in ImageDataConverter
       * added usage of Shader::IgnoreUniformLocationError where reasonable
       * fixed shaders
      git-svn-id: bb408c1c-ae56-11e1-83d9-df6b3e0c105e
    • schultezub's avatar
      One huge commit including: · 9130371f
      schultezub authored
      Major revisions to the class layout / data structure:
       * Introduced ImageDataConverter interface (still not really happy with the design)
       * Removed support for Int64 and double images from WeaklyTypedPointer
       * Added ImageDataGL::bind()
       * AbstractProcessor::init() method, gets called by AbstractPipeline::init()
       * added VisualizationProcessor
      Updated/New processors:
       * fixed MhdImageReader
       * SliceExtractor stub for very simple slice rendering
      Various fixes:
       * DataContaier: managing of DataHandle ownership
       * GenericImageDataLocal::getSubImage()
       * ImageDataRenderTarget bindings
       * GenericProperty
       * linking issues with StringUtils
      Hence, all this enables the first usable implementation of a specific pipeline:
      The SliceVis pipeline combines MhdImageReader and SliceExtractor for a very simple 2D slice rendering
      git-svn-id: bb408c1c-ae56-11e1-83d9-df6b3e0c105e