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  1. 15 Oct, 2013 4 commits
  2. 14 Oct, 2013 1 commit
  3. 11 Oct, 2013 5 commits
  4. 08 Oct, 2013 8 commits
  5. 27 Sep, 2013 1 commit
  6. 25 Sep, 2013 6 commits
  7. 24 Sep, 2013 3 commits
  8. 23 Sep, 2013 1 commit
  9. 21 Sep, 2013 1 commit
    • Artur Grunau's avatar
      Support setting the step of numeric properties · ec9a8b81
      Artur Grunau authored
      A new attribute has been added to all numeric properties: step value. It
      determines the value of a single increment/decrement that numeric
      property widgets use when their associated properties are modified using
      sliders or spin boxes (users are still able to type any valid property
      value in text edits).
      
      Numerous processors and pipelines had to be updated to work with the
      changed NumericProperty interface. However, choosing a well-suited step
      value for each property can make it easier for users to modify the
      property — using one step value for all properties leads to cases where
      it is either too small, causing users to go through property values
      which don't cause any visible change, or too big, making it difficult to
      quickly determine the right property value.
      ec9a8b81
  10. 18 Sep, 2013 1 commit
  11. 17 Sep, 2013 1 commit
  12. 05 Sep, 2013 1 commit
  13. 04 Sep, 2013 2 commits
  14. 03 Sep, 2013 1 commit
  15. 29 Aug, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      Branching work to introduce new FBO handling concept: · 42480c65
      Christian Schulte zu Berge authored
       * each VisualizationProcessor manages its own FBO
       * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
       * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
      
      SimpleRaycaster already uses the new concept, the rest still uses the legacy API
      42480c65
  16. 23 Aug, 2013 1 commit
  17. 19 Aug, 2013 2 commits