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  1. 29 Mar, 2017 2 commits
  2. 28 Mar, 2017 1 commit
    • Jakob Weiss's avatar
      Minor fixes · 3f555763
      Jakob Weiss authored
      * texturemanager documentation and parameter fix
      * imagerepresetation conversion fix for channel number mismatch
      3f555763
  3. 27 Mar, 2017 1 commit
    • Jakob Weiss's avatar
      Fixed Texture Manager · 0480dd96
      Jakob Weiss authored
      TextureManager now uses a configurable lifetime for the lifetime of a cache object. Upon every garbage collection event, the counter is incremented for each object in the cache and if a counter exceeds TextureManager::garbageLifetime, the texture id is marked for deletion.
      Deletion now happens in a separate thread, as a job enqueued to the OpenGLJobProcessor, in order to properly acquire a valid opengl context.
      0480dd96
  4. 06 Feb, 2017 1 commit
  5. 23 Jan, 2017 1 commit
    • Jakob Weiss's avatar
      Enhanced Texture Manager · ff4c2359
      Jakob Weiss authored
      Now spawns a garbage collection thread that periodically clears the cache. Still not optimal but at least gets rid of unused memory at some point. For next iteration, a "smart" garbage collection (time- or query based heuristic)
      ff4c2359
  6. 16 Jan, 2017 1 commit
  7. 04 Jan, 2017 1 commit
    • Jakob Weiss's avatar
      Introduced TextureManager · 1e8bb380
      Jakob Weiss authored
      Texture manager manages textures in a cache, for more efficient texture reuse. Currently only clears the cache on program exit, no garbage collection, disabled by default.
      1e8bb380