1. 30 Sep, 2014 1 commit
    • Jakob Weiss's avatar
      some improvements to the core api · ddfa21e1
      Jakob Weiss authored
      * AbstractPipeline offers getter for the canvas to execute jobs in the pipeline's OpenGL context
      * PropertyCollectionWidget adds a spacer element at the end to prevent element stretching when there is too much free space
      * job.h offers new CallFunctionObjectJob to create jobs on the fly using lambda functions (the respective makeJob and makeJobOnHeap are inlined to prevent linker errors)
      ddfa21e1
  2. 11 Aug, 2014 1 commit
  3. 10 Aug, 2014 1 commit
  4. 08 Aug, 2014 1 commit
  5. 05 Aug, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      some pre-merge cleanup · b1404d05
      Christian Schulte zu Berge authored
      b1404d05
    • Hossain Mahmud's avatar
      Squashed various commits: · dd8e9771
      Hossain Mahmud authored
      relocated mscopysegmentation module
      
      relocated alglib library. Compiler warning level raised to w1 to get rid of float-double conversions.
      
      save results into csv
      akima spline interpolation using alglib, deleting nearest point
      
      alglib library. extensive trimming required
      
      ctrl+wheel zooming, arrow movement, ctrl+z, atl+click_nearest+click to edit _nearest point
      
      multi object, multi location, multi slide contour point/line painting
      
      draft code for addobject deleteobject
      
      added ContourObject class linked with add and delete button.
      
      added a proxy class of Vec4Property/Widget as colorproperty/widget to control drawing color
      
      Conflicts:
      	modules/vis/processors/sliceextractor.cpp
      
      edited DevilImageReader to read multiple files having same name pattern: somePrefix_[number].[extension] given the 1st file name
      
      Worked on DevilImageReader to load single 2d image for 3d rendering
      
      exp_01 commit
      dd8e9771
  6. 03 Aug, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Finished work on implementing asynchroneous signals: · bc11fde2
      Christian Schulte zu Berge authored
      * Slight changes to the API: renamed signal::trigger() to signal::triggerSignal() and signal::queue() to signal::queueSignal()
      * Replaced all sigslot signal emits through operator() with emits through emitSignal() to enable debug feature.
      * Fixed a possible race condition when deleting a GeometryTransferFunction and its editor window at the same time (as this will happen from different threads).
      
      refs #384
      bc11fde2
  7. 28 Jul, 2014 1 commit
  8. 27 Jul, 2014 7 commits
  9. 15 Jul, 2014 2 commits
  10. 10 Jul, 2014 1 commit
  11. 23 Jun, 2014 1 commit
  12. 07 Jun, 2014 1 commit
  13. 02 Jun, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Further work on Lua scripting console: · f1b3cd9a
      Christian Schulte zu Berge authored
      * Implemented one single gloabel Lua VM for the entire CampVisApplication instead of one VM for each pipeline.
      * The global Lua VM has a "pipelines" table/array, holding the pointers to each loaded pipeline
      * ScriptingWidget support cycling through last executed commands via the arrow keys
      * LuaVmState supports redirecting Lua's print() function to a custom one that uses tgt::Logmanager for printing (just as proof-of-concept). This shall later be extended to pass all Lua output to the scripting console.
      f1b3cd9a
  14. 31 May, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Started implementation of a Lua console in campvis-application. · a33ee468
      Christian Schulte zu Berge authored
      With scripting enabled, the main window now has an additional scripting widget that allows to interact with a Lua VM. The current proof-of-concept implementation creates a Lua VM for every instantiated CAMPVis pipeline while the console just interacts with the first pipeline's one.
      However, the Lua VM concept has to be reiterated later anyway. It may make more sense to have just a single central Lua VM for the entire application, which is shared by each pipeline.
      a33ee468
  15. 05 May, 2014 2 commits
  16. 02 May, 2014 1 commit
  17. 30 Apr, 2014 3 commits
  18. 29 Apr, 2014 1 commit
  19. 24 Apr, 2014 1 commit
  20. 23 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Fixed two minor issues: · db69d006
      Christian Schulte zu Berge authored
      * Geometry1DTransferFunctionEditor not correctly drawing image intensity histogram.
      * VolumeExplorer not always initializing slice- and raycasting render size properties.
      db69d006
  21. 11 Apr, 2014 1 commit
  22. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  23. 04 Apr, 2014 3 commits
  24. 23 Mar, 2014 1 commit
  25. 05 Mar, 2014 1 commit
  26. 02 Mar, 2014 1 commit
  27. 23 Feb, 2014 1 commit