1. 11 Apr, 2014 1 commit
  2. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  3. 04 Apr, 2014 3 commits
  4. 23 Mar, 2014 1 commit
  5. 05 Mar, 2014 1 commit
  6. 02 Mar, 2014 1 commit
  7. 23 Feb, 2014 1 commit
  8. 22 Feb, 2014 1 commit
  9. 16 Feb, 2014 1 commit
  10. 07 Feb, 2014 2 commits
  11. 23 Jan, 2014 3 commits
  12. 21 Jan, 2014 3 commits
  13. 20 Jan, 2014 3 commits
  14. 15 Jan, 2014 1 commit
  15. 14 Jan, 2014 2 commits
  16. 13 Jan, 2014 2 commits
    • Hossain Mahmud's avatar
      DataInspector screen update handled · 0e440a30
      Hossain Mahmud authored
      0e440a30
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  17. 11 Jan, 2014 1 commit
  18. 10 Jan, 2014 1 commit
  19. 09 Jan, 2014 1 commit
  20. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  21. 05 Jan, 2014 1 commit
  22. 04 Jan, 2014 1 commit
  23. 17 Dec, 2013 1 commit
  24. 13 Dec, 2013 2 commits
  25. 28 Nov, 2013 2 commits
  26. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
      38bfd697
  27. 21 Nov, 2013 1 commit