- 05 Dec, 2013 1 commit
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Christian Schulte zu Berge authored
* Updated DepthDarkening to use GlReduction to compute min/max depth
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- 04 Dec, 2013 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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- 02 Dec, 2013 2 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Added a stripped version of NLOPT sources as external library, so that the registration module can be built right away. * Some minor improvements in CMake files
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- 28 Nov, 2013 16 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Introducing NloptRegistration pipeline performing the optimization * SimilarityMeasure only computes the similarity and difference image
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* added computation of difference image to SimilarityMeasure * fixed possible out of bounds access in datacontainerinspectorwidget.cpp * added assertions to ImageRepresentationGL constructor
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* OpenGl based reduction in core tools * SimilarityMeasure processor stub
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- 27 Nov, 2013 4 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
* Fixed pointer inconsistencies in ScopedTypedData and ScopedRepresentation
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Christian Schulte zu Berge authored
Conflicts: application/gui/datacontainerinspectorcanvas.cpp + some minor beautifications/fixes
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Christian Schulte zu Berge authored
Fixed tgt::FramebufferObject to work with Intel GPUs (for some reason, the Intel OpenGL driver fails generating and binding FBOs when using the core (non-EXT) GL functions).
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- 22 Nov, 2013 2 commits
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mostajab authored
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mostajab authored
+ Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag + adding comments for the destroy function of GeometryTextureInfo and why to use it. + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part. + Delete the commented codes which are not necessary. + Fix the opening braces and removing the redundant parts and only for debugging parts. + DVRVis and volumerendererdemo default file is revereted to the original locations. + Revert the shaders to the original ones. + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease. - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
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- 21 Nov, 2013 5 commits
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Merge branch 'OpenGL3-core-refactoring' of /mnt/bigone/git/repositories/berge/campvis into development
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Christian Schulte zu Berge authored
fixed CMake error introduced in e1551c26: CAMPVIS_HAS_MODULE_XYZ was no longer defined by CMake
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Christian Schulte zu Berge authored
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Christian Schulte zu Berge authored
Cleaned up and slightly revised GeometryData API. Cleared the way for non-value semantics. Introducing GeometryDataFactory, a collection of static methods to create standard geometric primitives.
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- 19 Nov, 2013 4 commits
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Artur Grunau authored
When a new floating MDI window was created, its position was tracked from the very beginning. This caused the window's initial move event, generated by the show() method, to be handled by the undocking mechanism. This event might contain outdated position information that, in certain cases, could trigger immediate re-docking of the floating window, setting its pointer to 0. If this happened, then the remaining code that configured the floating window would dereference the null pointer and crash the application. To fix the error, connect the floating window's signals only after it has been fully configured. This way its initial move events are ignored.
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Christian Schulte zu Berge authored
work on Issue #88: cleaned up VertexArrayObject interface. It's now simpler and more straight-forward.
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Christian Schulte zu Berge authored
* Adapted shaders to new texture formats
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Christian Schulte zu Berge authored
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- 18 Nov, 2013 4 commits
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mostajab authored
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mostajab authored
+ Moving the geomteryshader vertex and fragment shader to application folder as they belong to it. + Removing unndeeded shader code. + Opening braces convention is considered for datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h also. + Reusing textues for color and depth buffers instead of creating and deleting them. + adding gettrackball function to trackball event handler. + modifying resetcontent, mouse events in datacontainerinspectorcanvas class + using one depth buffer for datacontainerinspectorcanvas instead of one for every color buffer + using one frame buffer for whole datacontainerinspectorcanvas instead of one for every frame
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Christian Schulte zu Berge authored
Also link only to needed ITK modules to reduce linking time.
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Christian Schulte zu Berge authored
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