1. 12 Dec, 2013 3 commits
  2. 06 Dec, 2013 3 commits
  3. 05 Dec, 2013 1 commit
  4. 04 Dec, 2013 2 commits
  5. 02 Dec, 2013 2 commits
  6. 28 Nov, 2013 16 commits
  7. 27 Nov, 2013 4 commits
  8. 22 Nov, 2013 2 commits
    • mostajab's avatar
      # Removing the tbb from the files · e841360b
      mostajab authored
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
  9. 21 Nov, 2013 5 commits
  10. 19 Nov, 2013 2 commits
    • Artur Grunau's avatar
      MDI: fix a null pointer deref on window undocking · f77eb3bb
      Artur Grunau authored
      When a new floating MDI window was created, its position was tracked
      from the very beginning. This caused the window's initial move event,
      generated by the show() method, to be handled by the undocking
      This event might contain outdated position information that, in certain
      cases, could trigger immediate re-docking of the floating window,
      setting its pointer to 0. If this happened, then the remaining code that
      configured the floating window would dereference the null pointer and
      crash the application.
      To fix the error, connect the floating window's signals only after it
      has been fully configured. This way its initial move events are ignored.
    • Christian Schulte zu Berge's avatar
      work on Issue #88: cleaned up VertexArrayObject interface. It's now simpler... · 6b394e72
      Christian Schulte zu Berge authored
      work on Issue #88: cleaned up VertexArrayObject interface. It's now simpler and more straight-forward.