1. 06 Dec, 2013 3 commits
  2. 05 Dec, 2013 1 commit
  3. 28 Nov, 2013 7 commits
  4. 27 Nov, 2013 1 commit
  5. 22 Nov, 2013 1 commit
    • mostajab's avatar
      + Using passthrough.vert and geometryrenderer.frag instead of the... · 38bfd697
      mostajab authored
      + Using passthrough.vert and geometryrenderer.frag instead of the meshGeometryRenderer.vert and meshgeometryrenderer.frag
      + adding comments for the destroy function of GeometryTextureInfo and why to use it.
      + Change the depth buffer size changing part of Paint() function in datacontainerinspectorcanvas checking part.
      + Delete the commented codes which are not necessary.
      + Fix the opening braces and removing the redundant parts and only for debugging parts.
      + DVRVis and volumerendererdemo default file is revereted to the original locations.
      + Revert the shaders to the original ones.
      + StartMouseDrag and EndMouseDrag functions of the trackball are replaced with mousePress and mouseRelease.
      
      - Delete the meshGeometryRenderer.vert and meshgeometryrenderer.frag.
      38bfd697
  6. 21 Nov, 2013 1 commit
  7. 19 Nov, 2013 2 commits
  8. 18 Nov, 2013 2 commits
    • mostajab's avatar
      + Untabifying the datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h · 22e94059
      mostajab authored
      + Moving the geomteryshader vertex and fragment shader to application folder as they belong to it.
      + Removing unndeeded shader code.
      + Opening braces convention is considered for datacontainerinspectorcanvas.cpp and datacontainerinspectorcanvas.h  also.
      + Reusing textues for color and depth buffers instead of creating and deleting them.
      + adding gettrackball function to trackball event handler.
      + modifying resetcontent, mouse events in datacontainerinspectorcanvas class
      + using one depth buffer for datacontainerinspectorcanvas instead of one for every color buffer
      + using one frame buffer for whole datacontainerinspectorcanvas instead of one for every frame
      22e94059
    • Christian Schulte zu Berge's avatar
      4c214bf8
  9. 17 Nov, 2013 1 commit
  10. 16 Nov, 2013 1 commit
    • mostajab's avatar
      + Clearing the code · c8eb1d0e
      mostajab authored
      Bugs:
      - Invalid Enumerator during the rendering mesh
      - Problems in deleting the generated color and depth textures.
      - Depth darkening still has problem :(
      c8eb1d0e
  11. 15 Nov, 2013 2 commits
  12. 08 Nov, 2013 1 commit
  13. 31 Oct, 2013 2 commits
  14. 30 Oct, 2013 4 commits
  15. 29 Oct, 2013 3 commits
  16. 28 Oct, 2013 2 commits
  17. 25 Oct, 2013 1 commit
  18. 21 Oct, 2013 1 commit
    • mmostajab's avatar
      # Make a pointer from datacontainerinspectorwidget into... · 4bd4963e
      mmostajab authored
      # Make a pointer from datacontainerinspectorwidget into datacontainerinspectorcanvas, as we need to call the updateInfoWidget() after updating the color.
      
      # Make the updateInfoWidget() as public to be able to call it.
      
      # Add the Capability to look up the color under the mouse button when one of the mouse buttons is pressed.
      4bd4963e
  19. 16 Oct, 2013 1 commit
  20. 15 Oct, 2013 3 commits