1. 02 Jun, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Further work on Lua scripting console: · f1b3cd9a
      Christian Schulte zu Berge authored
      * Implemented one single gloabel Lua VM for the entire CampVisApplication instead of one VM for each pipeline.
      * The global Lua VM has a "pipelines" table/array, holding the pointers to each loaded pipeline
      * ScriptingWidget support cycling through last executed commands via the arrow keys
      * LuaVmState supports redirecting Lua's print() function to a custom one that uses tgt::Logmanager for printing (just as proof-of-concept). This shall later be extended to pass all Lua output to the scripting console.
      f1b3cd9a
  2. 31 May, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Started implementation of a Lua console in campvis-application. · a33ee468
      Christian Schulte zu Berge authored
      With scripting enabled, the main window now has an additional scripting widget that allows to interact with a Lua VM. The current proof-of-concept implementation creates a Lua VM for every instantiated CAMPVis pipeline while the console just interacts with the first pipeline's one.
      However, the Lua VM concept has to be reiterated later anyway. It may make more sense to have just a single central Lua VM for the entire application, which is shared by each pipeline.
      a33ee468
  3. 05 May, 2014 2 commits
  4. 02 May, 2014 1 commit
  5. 30 Apr, 2014 3 commits
  6. 29 Apr, 2014 1 commit
  7. 24 Apr, 2014 1 commit
  8. 23 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Fixed two minor issues: · db69d006
      Christian Schulte zu Berge authored
      * Geometry1DTransferFunctionEditor not correctly drawing image intensity histogram.
      * VolumeExplorer not always initializing slice- and raycasting render size properties.
      db69d006
  9. 11 Apr, 2014 1 commit
  10. 07 Apr, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Moved invalidation level from AbstractProperty to AbstractProcessor: · 293d43dd
      Christian Schulte zu Berge authored
      To now, each property hat an _invalidationLevel field that was evaluated by processors when the property had changed in order to determine what has to be done. However, since properties could also be owned by other classes, this design was semantically misleading.
      Therefore, it was removed with this commit and replaced by the invalidation map of each processor. Now, this per-processor mapping of property -> invalidation level is managed by the processor itself. Furthermore, the invalidation level is no longer setup during property creation but during AbstractProcessor::addProperty(), which also makes much more sense.
      
      ATTENTION: Due to these intrusive API changes, the code of all processors and other classes handling properties needs to be changed. As a reminder, the implementation of addProperty() also now takes a reference instead of a pointer, so that old code does no longer compile.
      
      refs #542
      293d43dd
  11. 04 Apr, 2014 3 commits
  12. 23 Mar, 2014 1 commit
  13. 05 Mar, 2014 1 commit
  14. 02 Mar, 2014 1 commit
  15. 23 Feb, 2014 1 commit
  16. 22 Feb, 2014 1 commit
  17. 16 Feb, 2014 1 commit
  18. 07 Feb, 2014 2 commits
  19. 23 Jan, 2014 3 commits
  20. 21 Jan, 2014 3 commits
  21. 20 Jan, 2014 3 commits
  22. 15 Jan, 2014 1 commit
  23. 14 Jan, 2014 2 commits
  24. 13 Jan, 2014 2 commits
    • Hossain Mahmud's avatar
      DataInspector screen update handled · 0e440a30
      Hossain Mahmud authored
      0e440a30
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  25. 11 Jan, 2014 1 commit
  26. 10 Jan, 2014 1 commit