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  1. 04 Apr, 2014 3 commits
  2. 02 Apr, 2014 1 commit
  3. 02 Mar, 2014 1 commit
  4. 16 Feb, 2014 1 commit
  5. 13 Feb, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Improved VolumeExplorer: · 8a8f9bba
      Christian Schulte zu Berge authored
      * Fixed orientation of XY-slice (flipped along Y axis)
      * Implemented background for raycasting result
      * Fixed sum for volume rendering integral evaluation in simpleraycaster.frag
      8a8f9bba
  6. 23 Jan, 2014 1 commit
    • Sebastian Pölsterl's avatar
      Fixed -Wreorder warning · 33deac01
      Sebastian Pölsterl authored
      Affected classes:
      - Columbia1
      - AdvancedUsFusion
      - StrainFiberRenderer
      - SimilarityMeasure
      - GeometryRenderer
      - DataContainerFileLoaderWidget
      - DataContainerInspectorCanva
      33deac01
  7. 21 Jan, 2014 1 commit
  8. 20 Jan, 2014 1 commit
  9. 14 Jan, 2014 2 commits
  10. 13 Jan, 2014 2 commits
    • Christian Schulte zu Berge's avatar
      * Updated VolumeRenderer and VolumeExplorer to use user-defined RaycastingProcessor · 8d26da04
      Christian Schulte zu Berge authored
      * RaycastingProcessor now has the p_targetImageID property and optionally uses a custom GLSL version for the shader
      * Introducing PropertyCollection::getNestedProperty allowing to get nested properties with a single method call
      * Fixed StringUtils::split() methods being broken with multi-character delimiters
      8d26da04
    • Christian Schulte zu Berge's avatar
      Fixing commit 5f72759e: · 56724724
      Christian Schulte zu Berge authored
      C++ implicit conversion rules made ShaderManager::loadSeparate() ambiguous in some cases. So I decided to cut loose ends and completely refactored loading with standard version into ShaderManager::load() and loading with custom version into ShaderManager::loadWithCustomGlslVersion().
      ShaderManager::loadSeparate() is no longer available!
      56724724
  11. 12 Jan, 2014 2 commits
  12. 11 Jan, 2014 1 commit
  13. 09 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Extensive update for GeometryRenderer: · 094842ea
      Christian Schulte zu Berge authored
       * Supports different render modes: GL_POINTS, GL_LINES, GL_LINE_STRIP, GL_TRIANGLES, GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, GL_POLYGON
       * Supports optional wireframe rendering using Single-pass Wireframe Rendering technique
       * Supports calculation of per-face normals, if not present in geometry
       * Fixed shading
      094842ea
  14. 08 Jan, 2014 1 commit
    • Christian Schulte zu Berge's avatar
      Refactoring AbstractProcessor::process() for clearer semantics and better and... · cd9d3feb
      Christian Schulte zu Berge authored
      Refactoring AbstractProcessor::process() for clearer semantics and better and more uniform handling of invalidation levels:
       * AbstractProcessor::process() now calls updateShader(), updateProperties() and/or updateResult() with respect to the current invalidation level
       * each processor shall no longer override process() but the updateXYZ() methods, at minimum updateResult()
       * AbstractProcessor::process() takes care of (un)locking the processor itself (no need to do this from the outside anymore)
      
      Further implicit changes:
       * Removed redundant HasPropertyCollection::updateProperties()
      cd9d3feb
  15. 05 Jan, 2014 1 commit
  16. 04 Jan, 2014 1 commit
  17. 26 Dec, 2013 1 commit
  18. 13 Dec, 2013 2 commits
  19. 12 Dec, 2013 1 commit
  20. 05 Dec, 2013 1 commit
  21. 04 Dec, 2013 2 commits
  22. 28 Nov, 2013 1 commit
  23. 27 Nov, 2013 2 commits
  24. 21 Nov, 2013 1 commit
  25. 18 Nov, 2013 1 commit
  26. 17 Nov, 2013 2 commits
  27. 30 Oct, 2013 2 commits
  28. 29 Oct, 2013 2 commits
  29. 28 Oct, 2013 1 commit