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  1. 18 Sep, 2013 1 commit
  2. 17 Sep, 2013 2 commits
  3. 10 Sep, 2013 2 commits
  4. 04 Sep, 2013 2 commits
  5. 03 Sep, 2013 2 commits
  6. 29 Aug, 2013 1 commit
    • Christian Schulte zu Berge's avatar
      Branching work to introduce new FBO handling concept: · 42480c65
      Christian Schulte zu Berge authored
       * each VisualizationProcessor manages its own FBO
       * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
       * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
      
      SimpleRaycaster already uses the new concept, the rest still uses the legacy API
      42480c65
  7. 23 Aug, 2013 1 commit
  8. 21 Aug, 2013 3 commits
  9. 19 Aug, 2013 2 commits
  10. 16 Aug, 2013 1 commit
  11. 24 Jul, 2013 1 commit
  12. 23 Jul, 2013 2 commits
  13. 22 Jul, 2013 2 commits
  14. 17 Jul, 2013 1 commit
  15. 16 Jul, 2013 2 commits
  16. 15 Jul, 2013 1 commit
  17. 11 Jul, 2013 3 commits
  18. 10 Jul, 2013 2 commits
  19. 21 Jun, 2013 1 commit
  20. 28 May, 2013 2 commits
  21. 27 May, 2013 1 commit
  22. 24 May, 2013 1 commit
  23. 14 May, 2013 1 commit
  24. 12 May, 2013 1 commit
    • schultezub's avatar
      Various changes to improve threading behaviour and coding conveniene: · 694a519e
      schultezub authored
       * Moved destruction of ReferenceCounted object to seperate thread (thus unloading rendering thread)
       * integration of OpenGL garbage collector into OpenGLJobProcessor (finally, you don't need to care anymore whether your code might call a GL object destructor and hence needs an OpenGL context)
       * changed DataContainer implementation from mutex/lock to concurrent container
       * fixing improper order of GL object deinitilization on program exit
      
      git-svn-id: https://camplinux.in.tum.de/svn/campvis/trunk@492 bb408c1c-ae56-11e1-83d9-df6b3e0c105e
      694a519e
  25. 09 May, 2013 1 commit
  26. 27 Apr, 2013 1 commit