// ================================================================================================ // // This file is part of the CAMPVis Software Framework. // // If not explicitly stated otherwise: Copyright (C) 2012-2015, all rights reserved, // Christian Schulte zu Berge // Chair for Computer Aided Medical Procedures // Technische Universitaet Muenchen // Boltzmannstr. 3, 85748 Garching b. Muenchen, Germany // // For a full list of authors and contributors, please refer to the file "AUTHORS.txt". // // Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file // except in compliance with the License. You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software distributed under the // License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, // either express or implied. See the License for the specific language governing permissions // and limitations under the License. // // ================================================================================================ #ifndef STEREOCOMPOSITOR_H__ #define STEREOCOMPOSITOR_H__ #include "core/pipeline/visualizationprocessor.h" #include "core/properties/datanameproperty.h" #include "core/properties/numericproperty.h" #include "core/properties/optionproperty.h" #include "core/properties/floatingpointproperty.h" #include "modules/modulesapi.h" namespace cgt { class Shader; } namespace campvis { /** * Combines up two render targets for a left and a right eye into one render target. Supports different modi to compose the two images. */ class CAMPVIS_MODULES_API StereoCompositor : public VisualizationProcessor { public: enum class StereoCompositingMode { SIDEBYSIDE_HORIZ, SIDEBYSIDE_VERT, INTERLACED_HORIZ, INTERLACED_VERT, ANAGLYPH_MCALLISTER, ANAGLYPH_HALFCOLOR, ANAGLYPH_WIMMER }; /** * Constructs a new StereoCompositor Processor **/ explicit StereoCompositor(IVec2Property* viewportSizeProp); /** * Destructor **/ virtual ~StereoCompositor(); /// \see AbstractProcessor::init virtual void init(); /// \see AbstractProcessor::deinit virtual void deinit(); /** * To be used in ProcessorFactory static methods */ static const std::string getId() { return "StereoCompositor"; }; /// \see AbstractProcessor::getName() virtual const std::string getName() const { return getId(); }; /// \see AbstractProcessor::getDescription() virtual const std::string getDescription() const { return "Combines two textures to a stereo image."; }; /// \see AbstractProcessor::getAuthor() virtual const std::string getAuthor() const { return "Jakob Weiss "; }; /// \see AbstractProcessor::getProcessorState() virtual ProcessorState getProcessorState() const { return AbstractProcessor::TESTING; }; DataNameProperty p_inputLeft; ///< image ID for left input image DataNameProperty p_inputRight; ///< image ID for right input image DataNameProperty p_outputImage; ///< image ID for output image GenericOptionProperty p_compositingMode; IVec2Property p_preferredInputViewports; ///< the optimal input viewport size FloatProperty p_inputViewportScaling; ///< up/downscaling factor for input viewport, can be used to reduce computational costs protected: /// \see AbstractProcessor::updateResult virtual void updateResult(DataContainer& dataContainer) override; /// \see AbstractProcessor::updateShader virtual void updateShader() override; /// \see AbstractProcessor::updateProperties virtual void updateProperties(DataContainer& dataContainer) override; cgt::Shader* _shader; ///< Shader for slice rendering static const std::string loggerCat_; }; } #endif // STEREOCOMPOSITOR_H__