# CMake file for Preprocessing module IF(${ModuleEnabled}) # Source files: FILE(GLOB ThisModSources RELATIVE ${ModulesDir} modules/preprocessing/pipelines/*.cpp modules/preprocessing/processors/*.cpp modules/preprocessing/tools/*.cpp modules/preprocessing/*.cpp ) # Header files FILE(GLOB ThisModHeaders RELATIVE ${ModulesDir} modules/preprocessing/glsl/*.frag modules/preprocessing/glsl/*.comp modules/preprocessing/pipelines/*.h modules/preprocessing/processors/*.h modules/preprocessing/tools/*.h ) LIST(APPEND ThisModShaderDirectories "modules/preprocessing/glsl") SET(ThisModDependencies vis) ENDIF(${ModuleEnabled}) SET(ThisModStatus STABLE) SET(ThisModExternalDependencies FALSE)