Loading core/glsl/tools/shading.frag +1 −18 Original line number Diff line number Diff line Loading @@ -172,20 +172,3 @@ float getPhongShadingIntensity(in vec3 position, in LightSource light, in vec3 c #endif return (toReturn.x + toReturn.y + toReturn.z) / 3.0; } No newline at end of file vec3 calculateContourShading(in vec3 position, in vec3 camera, in vec3 normal, in vec3 materialColor, in vec3 outlineColor, in float contourExponent) { float outlineStrength = 1. - pow(clamp(-dot(normalize(normal), normalize(position - camera)), 0, 1), contourExponent); return mix(materialColor, outlineColor, outlineStrength); } vec4 calculateContourShading2(in vec3 position, in vec3 camera, in vec3 normal, in vec4 materialColor, in vec4 outlineColor, in float contourExponent) { float outlineStrength = 1. - pow(clamp(dot(normal, normalize(camera - position)), 0, 1), contourExponent); return outlineStrength * outlineColor; } void blendUnder(inout vec4 colorAbove, in vec4 colorBelow) { colorAbove.rgb = colorAbove.rgb + colorBelow.rgb * colorBelow.a * (1.0 - colorAbove.a); colorAbove.a = colorAbove.a + (1.0 -colorAbove.a) * colorBelow.a; } core/init.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -99,7 +99,7 @@ namespace campvis { CAMPVIS_CORE_API void startOpenGlThreadAndMoveQtThreadAffinity(cgt::Runnable* runnable, cgt::GLCanvas* canvas) { // welcome to a complex signalling ping-pong to move the OpenGL context thread affinity // we will use targetThread as signalling variable and initialize it with nullptr: volatile void* targetThread = nullptr; void* targetThread = nullptr; // start the new thread with special init function runnable->start([&]() { Loading @@ -120,7 +120,7 @@ namespace campvis { std::this_thread::yield(); // set the QGLContext's thread affinity canvas->moveThreadAffinity(const_cast<void*>(targetThread)); canvas->moveThreadAffinity(targetThread); // reset the signal variable so that the new thread can continue. targetThread = nullptr; Loading core/pipeline/abstractpipeline.cpp +0 −11 Original line number Diff line number Diff line Loading @@ -40,12 +40,6 @@ namespace campvis { const std::string AbstractPipeline::loggerCat_ = "CAMPVis.core.datastructures.AbstractPipeline"; void AbstractPipeline::debugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void * userParam) { std::cerr << "**** GL Debug Message Error: " << type << " " << id << " " << severity << " " << std::endl << message << std::endl; } AbstractPipeline::AbstractPipeline(DataContainer& dc) : HasPropertyCollection() , cgt::EventHandler() Loading Loading @@ -80,11 +74,6 @@ namespace campvis { _painter->init(); initAllProperties(); glDebugMessageCallback(&debugMessageCallback, this); LGL_ERROR; glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true); LGL_ERROR; // initialize all processors: for (std::vector<AbstractProcessor*>::iterator it = _processors.begin(); it != _processors.end(); ++it) { try { Loading core/pipeline/abstractpipeline.h +0 −4 Original line number Diff line number Diff line Loading @@ -230,10 +230,6 @@ namespace campvis { sigslot::signal0 s_deinit; protected: /// debug message callback registered to glDebugMessageCallback to catch OpenGL Errors static void debugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam); /** * Forces the execution of the given processor regardless of its invalidation or enabled state. * \param processor Processor to execute. Loading ext/cgt/init.cpp +2 −17 Original line number Diff line number Diff line Loading @@ -27,6 +27,7 @@ **********************************************************************/ #include "cgt/init.h" #include "cgt/cgt_gl.h" #include "cgt/assert.h" #include "cgt/glcanvas.h" Loading Loading @@ -101,20 +102,11 @@ void initGL(GLCanvas* backgroundGlContext, InitFeature::Features featureset) { TextureManager::init(); if (featureset & InitFeature::GPU_PROPERTIES) { if (featureset & InitFeature::GPU_PROPERTIES ) GpuCapabilities::init(); #ifdef _MSC_VER GpuCapabilitiesWindows::init(); #endif } // setup debug callback if (featureset & InitFeature::GL_DEBUG_CALLBACK) { glDebugMessageCallback(&debugMessageCallback, nullptr); LGL_ERROR; glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true); LGL_ERROR; } // starting shadermanager ShaderManager::init(); Loading @@ -140,11 +132,4 @@ void deinitGL() { } void debugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void * userParam) { std::cerr << "**** GL Debug Message Error: " << type << " " << id << " " << severity << " " << std::endl << message << std::endl; } } // namespace Loading
core/glsl/tools/shading.frag +1 −18 Original line number Diff line number Diff line Loading @@ -172,20 +172,3 @@ float getPhongShadingIntensity(in vec3 position, in LightSource light, in vec3 c #endif return (toReturn.x + toReturn.y + toReturn.z) / 3.0; } No newline at end of file vec3 calculateContourShading(in vec3 position, in vec3 camera, in vec3 normal, in vec3 materialColor, in vec3 outlineColor, in float contourExponent) { float outlineStrength = 1. - pow(clamp(-dot(normalize(normal), normalize(position - camera)), 0, 1), contourExponent); return mix(materialColor, outlineColor, outlineStrength); } vec4 calculateContourShading2(in vec3 position, in vec3 camera, in vec3 normal, in vec4 materialColor, in vec4 outlineColor, in float contourExponent) { float outlineStrength = 1. - pow(clamp(dot(normal, normalize(camera - position)), 0, 1), contourExponent); return outlineStrength * outlineColor; } void blendUnder(inout vec4 colorAbove, in vec4 colorBelow) { colorAbove.rgb = colorAbove.rgb + colorBelow.rgb * colorBelow.a * (1.0 - colorAbove.a); colorAbove.a = colorAbove.a + (1.0 -colorAbove.a) * colorBelow.a; }
core/init.cpp +2 −2 Original line number Diff line number Diff line Loading @@ -99,7 +99,7 @@ namespace campvis { CAMPVIS_CORE_API void startOpenGlThreadAndMoveQtThreadAffinity(cgt::Runnable* runnable, cgt::GLCanvas* canvas) { // welcome to a complex signalling ping-pong to move the OpenGL context thread affinity // we will use targetThread as signalling variable and initialize it with nullptr: volatile void* targetThread = nullptr; void* targetThread = nullptr; // start the new thread with special init function runnable->start([&]() { Loading @@ -120,7 +120,7 @@ namespace campvis { std::this_thread::yield(); // set the QGLContext's thread affinity canvas->moveThreadAffinity(const_cast<void*>(targetThread)); canvas->moveThreadAffinity(targetThread); // reset the signal variable so that the new thread can continue. targetThread = nullptr; Loading
core/pipeline/abstractpipeline.cpp +0 −11 Original line number Diff line number Diff line Loading @@ -40,12 +40,6 @@ namespace campvis { const std::string AbstractPipeline::loggerCat_ = "CAMPVis.core.datastructures.AbstractPipeline"; void AbstractPipeline::debugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void * userParam) { std::cerr << "**** GL Debug Message Error: " << type << " " << id << " " << severity << " " << std::endl << message << std::endl; } AbstractPipeline::AbstractPipeline(DataContainer& dc) : HasPropertyCollection() , cgt::EventHandler() Loading Loading @@ -80,11 +74,6 @@ namespace campvis { _painter->init(); initAllProperties(); glDebugMessageCallback(&debugMessageCallback, this); LGL_ERROR; glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true); LGL_ERROR; // initialize all processors: for (std::vector<AbstractProcessor*>::iterator it = _processors.begin(); it != _processors.end(); ++it) { try { Loading
core/pipeline/abstractpipeline.h +0 −4 Original line number Diff line number Diff line Loading @@ -230,10 +230,6 @@ namespace campvis { sigslot::signal0 s_deinit; protected: /// debug message callback registered to glDebugMessageCallback to catch OpenGL Errors static void debugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam); /** * Forces the execution of the given processor regardless of its invalidation or enabled state. * \param processor Processor to execute. Loading
ext/cgt/init.cpp +2 −17 Original line number Diff line number Diff line Loading @@ -27,6 +27,7 @@ **********************************************************************/ #include "cgt/init.h" #include "cgt/cgt_gl.h" #include "cgt/assert.h" #include "cgt/glcanvas.h" Loading Loading @@ -101,20 +102,11 @@ void initGL(GLCanvas* backgroundGlContext, InitFeature::Features featureset) { TextureManager::init(); if (featureset & InitFeature::GPU_PROPERTIES) { if (featureset & InitFeature::GPU_PROPERTIES ) GpuCapabilities::init(); #ifdef _MSC_VER GpuCapabilitiesWindows::init(); #endif } // setup debug callback if (featureset & InitFeature::GL_DEBUG_CALLBACK) { glDebugMessageCallback(&debugMessageCallback, nullptr); LGL_ERROR; glDebugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, nullptr, true); LGL_ERROR; } // starting shadermanager ShaderManager::init(); Loading @@ -140,11 +132,4 @@ void deinitGL() { } void debugMessageCallback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * message, const void * userParam) { std::cerr << "**** GL Debug Message Error: " << type << " " << id << " " << severity << " " << std::endl << message << std::endl; } } // namespace