processordecoratormasking.h 2.54 KB
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// ================================================================================================
// 
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// This file is part of the CAMPVis Software Framework.
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// 
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// If not explicitly stated otherwise: Copyright (C) 2012-2013, all rights reserved,
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//      Christian Schulte zu Berge <christian.szb@in.tum.de>
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//      Chair for Computer Aided Medical Procedures
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//      Technische Universität München
//      Boltzmannstr. 3, 85748 Garching b. München, Germany
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// 
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// For a full list of authors and contributors, please refer to the file "AUTHORS.txt".
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// 
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file 
// except in compliance with the License. You may obtain a copy of the License at
// 
// http://www.apache.org/licenses/LICENSE-2.0
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// 
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// Unless required by applicable law or agreed to in writing, software distributed under the 
// License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, 
// either express or implied. See the License for the specific language governing permissions 
// and limitations under the License.
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// 
// ================================================================================================

#ifndef PROCESSORDECORATORMASKING_H__
#define PROCESSORDECORATORMASKING_H__

#include "tgt/textureunit.h"
#include "core/datastructures/datacontainer.h"
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#include "core/datastructures/renderdata.h"
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#include "core/pipeline/abstractprocessordecorator.h"
#include "core/properties/datanameproperty.h"
#include "core/properties/genericproperty.h"
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#include "core/properties/floatingpointproperty.h"
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namespace campvis {
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    class CAMPVIS_CORE_API ProcessorDecoratorMasking : public AbstractProcessorDecorator, public sigslot::has_slots<> {
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    public:
        ProcessorDecoratorMasking();
        virtual ~ProcessorDecoratorMasking();

    protected:
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        void addProperties(AbstractProcessor* propCollection);
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        void renderProlog(const DataContainer& dataContainer, tgt::Shader* shader);

        void renderEpilog(tgt::Shader* shader);

        std::string generateHeader() const;

        BoolProperty _applyMask;            ///< Flag whether to apply mask
        DataNameProperty _maskID;           ///< ID for mask image (optional)
        Vec4Property _maskColor;            ///< Mask color

        tgt::TextureUnit* _texUnit;
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        ScopedTypedData<RenderData>* _maskImage;
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    private:
        void onPropertyChanged(const AbstractProperty* p);

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    };

}

#endif // PROCESSORDECORATORMASKING_H__