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Philipp Bock
campvis-public
Commits
98203ca0
Commit
98203ca0
authored
Oct 11, 2013
by
Christian Schulte zu Berge
Browse files
tweaking property names and visibilities
parent
26109aaf
Changes
15
Hide whitespace changes
Inline
Side-by-side
application/gui/properties/propertycollectionwidget.cpp
View file @
98203ca0
...
...
@@ -73,7 +73,7 @@ namespace campvis {
void
PropertyCollectionWidget
::
setupWidget
()
{
_layout
=
new
QVBoxLayout
();
_layout
->
setSpacing
(
0
);
_layout
->
setSpacing
(
8
);
_layout
->
setMargin
(
0
);
setLayout
(
_layout
);
}
...
...
application/gui/properties/transferfunctionpropertywidget.cpp
View file @
98203ca0
...
...
@@ -72,11 +72,11 @@ namespace campvis {
_spinDomainRight
->
setSingleStep
(
0.01
);
_gridLayout
->
addWidget
(
_spinDomainRight
,
0
,
2
);
_btnFitDomainToImage
=
new
QPushButton
(
"Fit
Intensity Domain to Image
"
,
_widget
);
_gridLayout
->
addWidget
(
_btnFitDomainToImage
,
1
,
0
,
1
,
3
);
_btnFitDomainToImage
=
new
QPushButton
(
"Fit"
,
_widget
);
_gridLayout
->
addWidget
(
_btnFitDomainToImage
,
0
,
3
);
_btnEditTF
=
new
QPushButton
(
"Edit Transfer Function"
,
_widget
);
_gridLayout
->
addWidget
(
_btnEditTF
,
2
,
0
,
1
,
3
);
_gridLayout
->
addWidget
(
_btnEditTF
,
1
,
1
,
1
,
3
);
addWidget
(
_widget
);
...
...
core/pipeline/processordecoratormasking.cpp
View file @
98203ca0
...
...
@@ -42,9 +42,13 @@ namespace campvis {
,
_texUnit
(
0
)
,
_maskImage
(
0
)
{
_applyMask
.
s_changed
.
connect
(
this
,
&
ProcessorDecoratorMasking
::
onPropertyChanged
);
_maskID
.
setVisible
(
false
);
_maskColor
.
setVisible
(
false
);
}
ProcessorDecoratorMasking
::~
ProcessorDecoratorMasking
()
{
_applyMask
.
s_changed
.
disconnect
(
this
);
delete
_texUnit
;
delete
_maskImage
;
}
...
...
@@ -85,4 +89,11 @@ namespace campvis {
return
""
;
}
void
ProcessorDecoratorMasking
::
onPropertyChanged
(
const
AbstractProperty
*
p
)
{
if
(
p
==
&
_applyMask
)
{
_maskID
.
setVisible
(
_applyMask
.
getValue
());
_maskColor
.
setVisible
(
_applyMask
.
getValue
());
}
}
}
core/pipeline/processordecoratormasking.h
View file @
98203ca0
...
...
@@ -40,7 +40,7 @@
namespace
campvis
{
class
ProcessorDecoratorMasking
:
public
AbstractProcessorDecorator
{
class
ProcessorDecoratorMasking
:
public
AbstractProcessorDecorator
,
public
sigslot
::
has_slots
<>
{
public:
ProcessorDecoratorMasking
();
virtual
~
ProcessorDecoratorMasking
();
...
...
@@ -60,6 +60,10 @@ namespace campvis {
tgt
::
TextureUnit
*
_texUnit
;
ScopedTypedData
<
RenderData
>*
_maskImage
;
private:
void
onPropertyChanged
(
const
AbstractProperty
*
p
);
};
}
...
...
core/pipeline/processordecoratorshading.cpp
View file @
98203ca0
...
...
@@ -38,11 +38,11 @@ namespace campvis {
:
AbstractProcessorDecorator
()
,
_enableShading
(
"EnableShading"
,
"Enable Shading"
,
true
,
AbstractProcessor
::
INVALID_SHADER
|
AbstractProcessor
::
INVALID_RESULT
)
,
_centralDifferences
(
"CentralDifferences"
,
"Use Central instead of Forward Differences"
,
false
,
AbstractProcessor
::
INVALID_SHADER
|
AbstractProcessor
::
INVALID_RESULT
)
,
_lightPosition
(
"LightPosition"
,
"Light Position"
,
tgt
::
vec3
(
-
8
.
f
),
tgt
::
vec3
(
-
500.
f
),
tgt
::
vec3
(
500.
f
),
tgt
::
vec3
(
0.
1
f
))
,
_ambientColor
(
"AmbientColor"
,
"Ambient Light Color"
,
tgt
::
vec3
(
0.
5
f
),
tgt
::
vec3
(
0.
f
),
tgt
::
vec3
(
1.
f
))
,
_lightPosition
(
"LightPosition"
,
"Light Position"
,
tgt
::
vec3
(
-
100
.
f
),
tgt
::
vec3
(
-
500.
f
),
tgt
::
vec3
(
500.
f
),
tgt
::
vec3
(
1
.
f
))
,
_ambientColor
(
"AmbientColor"
,
"Ambient Light Color"
,
tgt
::
vec3
(
0.
4
f
),
tgt
::
vec3
(
0.
f
),
tgt
::
vec3
(
1.
f
))
,
_diffuseColor
(
"DiffuseColor"
,
"Diffuse Light Color"
,
tgt
::
vec3
(
0.75
f
),
tgt
::
vec3
(
0.
f
),
tgt
::
vec3
(
1.
f
))
,
_specularColor
(
"SpecularColor"
,
"Specular Light Color"
,
tgt
::
vec3
(
0.
5
f
),
tgt
::
vec3
(
0.
f
),
tgt
::
vec3
(
1.
f
))
,
_shininess
(
"Shininess"
,
"Specular Shininess"
,
4.
f
,
0.
f
,
64.
f
,
0.5
f
)
,
_specularColor
(
"SpecularColor"
,
"Specular Light Color"
,
tgt
::
vec3
(
0.
6
f
),
tgt
::
vec3
(
0.
f
),
tgt
::
vec3
(
1.
f
))
,
_shininess
(
"Shininess"
,
"Specular Shininess"
,
2
4.
f
,
0.
f
,
64.
f
,
0.5
f
)
,
_attenuation
(
"Attenuation"
,
"Attenuation Factors"
,
tgt
::
vec3
(
0.
f
),
tgt
::
vec3
(
0.
f
),
tgt
::
vec3
(
1.
f
))
,
_lightUniformName
(
lightUniformName
)
{
...
...
core/pipeline/raycastingprocessor.cpp
View file @
98203ca0
...
...
@@ -48,9 +48,8 @@ namespace campvis {
,
p_exitImageID
(
"exitImageID"
,
"Input Exit Points Image"
,
""
,
DataNameProperty
::
READ
)
,
p_camera
(
"camera"
,
"Camera"
)
,
p_transferFunction
(
"TransferFunction"
,
"Transfer Function"
,
new
SimpleTransferFunction
(
256
))
,
p_samplingRate
(
"SamplingRate"
,
"Sampling Rate"
,
2.
f
,
0.1
f
,
10.
f
,
0.1
f
)
,
p_jitterEntryPoints
(
"jitterEntryPoints"
,
"Jitter Entry Points"
,
true
)
,
p_jitterStepSizeMultiplier
(
"jitterStepSizeMultiplier"
,
"Jitter Step Size Multiplier"
,
.5
f
,
.1
f
,
1.
f
)
,
p_samplingRate
(
"SamplingRate"
,
"Sampling Rate"
,
2.
f
,
0.1
f
,
10.
f
,
0.1
f
)
,
_fragmentShaderFilename
(
fragmentShaderFileName
)
,
_shader
(
0
)
,
_bindEntryExitDepthTextures
(
bindEntryExitDepthTextures
)
...
...
@@ -61,9 +60,8 @@ namespace campvis {
addProperty
(
&
p_exitImageID
);
addProperty
(
&
p_camera
);
addProperty
(
&
p_transferFunction
);
addProperty
(
&
p_samplingRate
);
addProperty
(
&
p_jitterEntryPoints
);
addProperty
(
&
p_jitterStepSizeMultiplier
);
addProperty
(
&
p_samplingRate
);
}
RaycastingProcessor
::~
RaycastingProcessor
()
{
...
...
@@ -107,7 +105,6 @@ namespace campvis {
_shader
->
setIgnoreUniformLocationError
(
true
);
decorateRenderProlog
(
data
,
_shader
);
_shader
->
setUniform
(
"_viewportSizeRCP"
,
1.
f
/
tgt
::
vec2
(
getEffectiveViewportSize
()));
_shader
->
setUniform
(
"_jitterEntryPoints"
,
p_jitterEntryPoints
.
getValue
());
_shader
->
setUniform
(
"_jitterStepSizeMultiplier"
,
p_jitterStepSizeMultiplier
.
getValue
());
float
samplingStepSize
=
1.
f
/
(
p_samplingRate
.
getValue
()
*
tgt
::
max
(
img
->
getSize
()));
...
...
core/pipeline/raycastingprocessor.h
View file @
98203ca0
...
...
@@ -106,9 +106,8 @@ namespace campvis {
CameraProperty
p_camera
;
///< Camera used for ray casting
TransferFunctionProperty
p_transferFunction
;
///< Transfer function
FloatProperty
p_samplingRate
;
///< Ray casting sampling rate
BoolProperty
p_jitterEntryPoints
;
///< Flag whether to jitter the entry points
FloatProperty
p_jitterStepSizeMultiplier
;
///< Step size multiplier for entry points jitter
FloatProperty
p_samplingRate
;
///< Ray casting sampling rate
protected:
/**
...
...
modules/vis/glsl/drrraycaster.frag
View file @
98203ca0
...
...
@@ -35,7 +35,6 @@ out vec4 out_Color; ///< outgoing fragment color
#include "tools/transferfunction.frag"
uniform
vec2
_viewportSizeRCP
;
uniform
bool
_jitterEntryPoints
;
uniform
float
_jitterStepSizeMultiplier
;
// ray entry points
...
...
@@ -73,8 +72,7 @@ vec4 raycastDRR(in vec3 entryPoint, in vec3 exitPoint) {
float
tend
=
length
(
direction
);
direction
=
normalize
(
direction
);
if
(
_jitterEntryPoints
)
jitterEntryPoint
(
entryPoint
,
direction
,
_samplingStepSize
*
_jitterStepSizeMultiplier
);
jitterEntryPoint
(
entryPoint
,
direction
,
_samplingStepSize
*
_jitterStepSizeMultiplier
);
while
(
t
<
tend
)
{
// compute sample position
...
...
modules/vis/glsl/simpleraycaster.frag
View file @
98203ca0
...
...
@@ -39,7 +39,6 @@ layout(location = 2) out vec4 out_FHN; ///< outgoing fragment first hit no
#include "tools/transferfunction.frag"
uniform
vec2
_viewportSizeRCP
;
uniform
bool
_jitterEntryPoints
;
uniform
float
_jitterStepSizeMultiplier
;
...
...
@@ -92,8 +91,7 @@ vec4 performRaycasting(in vec3 entryPoint, in vec3 exitPoint, in vec2 texCoords)
float
tend
=
length
(
direction
);
direction
=
normalize
(
direction
);
if
(
_jitterEntryPoints
)
jitterEntryPoint
(
entryPoint
,
direction
,
_samplingStepSize
*
_jitterStepSizeMultiplier
);
jitterEntryPoint
(
entryPoint
,
direction
,
_samplingStepSize
*
_jitterStepSizeMultiplier
);
while
(
t
<
tend
)
{
// compute sample position
...
...
modules/vis/processors/eepgenerator.cpp
View file @
98203ca0
...
...
@@ -48,24 +48,26 @@ namespace campvis {
:
VisualizationProcessor
(
viewportSizeProp
)
,
p_sourceImageID
(
"sourceImageID"
,
"Input Image"
,
""
,
DataNameProperty
::
READ
)
,
p_geometryID
(
"geometryID"
,
"Input Proxy Geometry ID"
,
"proxygeometry"
,
DataNameProperty
::
READ
)
,
p_mirrorID
(
"mirrorID"
,
"Input Mirror ID"
,
"mirror"
,
DataNameProperty
::
READ
)
,
p_geometryImageId
(
"GeometryImageId"
,
"Rendered Geometry to Integrate (optional)"
,
""
,
DataNameProperty
::
READ
)
,
p_entryImageID
(
"entryImageID"
,
"Output Entry Points Image"
,
"eep.entry"
,
DataNameProperty
::
WRITE
)
,
p_exitImageID
(
"exitImageID"
,
"Output Exit Points Image"
,
"eep.exit"
,
DataNameProperty
::
WRITE
)
,
p_camera
(
"camera"
,
"Camera"
)
,
p_enableMirror
(
"enableMirror"
,
"Enable Virtual Mirror Feature"
,
false
)
,
p_enableMirror
(
"enableMirror"
,
"Enable Virtual Mirror Feature"
,
false
,
AbstractProcessor
::
INVALID_RESULT
|
AbstractProcessor
::
INVALID_PROPERTIES
)
,
p_mirrorID
(
"mirrorID"
,
"Input Mirror ID"
,
""
,
DataNameProperty
::
READ
)
,
_shader
(
0
)
{
addDecorator
(
new
ProcessorDecoratorMasking
());
addProperty
(
&
p_sourceImageID
);
addProperty
(
&
p_geometryID
);
addProperty
(
&
p_mirrorID
);
addProperty
(
&
p_geometryImageId
);
addProperty
(
&
p_entryImageID
);
addProperty
(
&
p_exitImageID
);
addProperty
(
&
p_camera
);
addProperty
(
&
p_enableMirror
);
addProperty
(
&
p_mirrorID
);
p_mirrorID
.
setVisible
(
false
);
decoratePropertyCollection
(
this
);
}
...
...
@@ -235,4 +237,9 @@ namespace campvis {
return
getDecoratedHeader
();
}
void
EEPGenerator
::
updateProperties
()
{
p_mirrorID
.
setVisible
(
p_enableMirror
.
getValue
());
HasPropertyCollection
::
updateProperties
();
}
}
modules/vis/processors/eepgenerator.h
View file @
98203ca0
...
...
@@ -80,7 +80,6 @@ namespace campvis {
DataNameProperty
p_sourceImageID
;
///< image ID for input image
DataNameProperty
p_geometryID
;
///< ID for input geometry
DataNameProperty
p_mirrorID
;
///< ID for input mirror geometry
DataNameProperty
p_geometryImageId
;
///< image ID for the optional rendered geometry to integrate into the EEP
DataNameProperty
p_entryImageID
;
///< image ID for output entry points image
DataNameProperty
p_exitImageID
;
///< image ID for output exit points image
...
...
@@ -88,9 +87,12 @@ namespace campvis {
CameraProperty
p_camera
;
BoolProperty
p_enableMirror
;
///< Enable Virtual Mirror Feature
DataNameProperty
p_mirrorID
;
///< ID for input mirror geometry
protected:
/// \see HasProperyCollection::updateProperties()
virtual
void
updateProperties
();
/**
* \see RaycastingProcessor::generateHeader()
...
...
modules/vis/processors/simpleraycaster.cpp
View file @
98203ca0
...
...
@@ -39,16 +39,19 @@ namespace campvis {
SimpleRaycaster
::
SimpleRaycaster
(
IVec2Property
*
viewportSizeProp
)
:
RaycastingProcessor
(
viewportSizeProp
,
"modules/vis/glsl/simpleraycaster.frag"
,
true
)
,
p_targetImageID
(
"targetImageID"
,
"Output Image"
,
""
,
DataNameProperty
::
WRITE
)
,
p_enableShadowing
(
"EnableShadowing"
,
"Enable Hard Shadows"
,
false
,
AbstractProcessor
::
INVALID_SHADER
)
,
p_enableShadowing
(
"EnableShadowing"
,
"Enable Hard Shadows
(Expensive!)
"
,
false
,
AbstractProcessor
::
INVALID_SHADER
|
AbstractProcessor
::
INVALID_PROPERTIES
)
,
p_shadowIntensity
(
"ShadowIntensity"
,
"Shadow Intensity"
,
.5
f
,
.0
f
,
1.
f
)
,
p_enableAdaptiveStepsize
(
"EnableAdaptiveStepSize"
,
"Enable Adaptive Step Size"
,
true
,
AbstractProcessor
::
INVALID_SHADER
)
{
addDecorator
(
new
ProcessorDecoratorShading
());
addProperty
(
&
p_targetImageID
);
addProperty
(
&
p_enableAdaptiveStepsize
);
addProperty
(
&
p_enableShadowing
);
addProperty
(
&
p_shadowIntensity
);
addProperty
(
&
p_enableAdaptiveStepsize
);
p_shadowIntensity
.
setVisible
(
false
);
decoratePropertyCollection
(
this
);
}
...
...
@@ -87,4 +90,9 @@ namespace campvis {
return
toReturn
;
}
void
SimpleRaycaster
::
updateProperties
()
{
p_shadowIntensity
.
setVisible
(
p_enableShadowing
.
getValue
());
HasPropertyCollection
::
updateProperties
();
}
}
modules/vis/processors/simpleraycaster.h
View file @
98203ca0
...
...
@@ -75,6 +75,9 @@ namespace campvis {
protected:
/// \see HasProperyCollection::updateProperties()
virtual
void
updateProperties
();
/// \see RaycastingProcessor::processImpl()
virtual
void
processImpl
(
DataContainer
&
data
,
ImageRepresentationGL
::
ScopedRepresentation
&
image
);
...
...
modules/vis/processors/volumerenderer.cpp
View file @
98203ca0
...
...
@@ -45,21 +45,39 @@ namespace campvis {
,
p_inputVolume
(
"InputVolume"
,
"Input Volume"
,
""
,
DataNameProperty
::
READ
,
AbstractProcessor
::
VALID
)
,
p_camera
(
"Camera"
,
"Camera"
,
tgt
::
Camera
(),
AbstractProcessor
::
VALID
)
,
p_outputImage
(
"OutputImage"
,
"Output Image"
,
"vr.output"
,
DataNameProperty
::
WRITE
,
AbstractProcessor
::
VALID
)
,
p_pgProps
(
"PGGProps"
,
"Proxy Geometry Generator"
,
AbstractProcessor
::
VALID
)
,
p_eepProps
(
"EEPProps"
,
"Entry/Exit Points Generator"
,
AbstractProcessor
::
VALID
)
,
p_raycasterProps
(
"RaycasterProps"
,
"Raycaster"
,
AbstractProcessor
::
VALID
)
,
_pgGenerator
()
,
_eepGenerator
(
viewportSizeProp
)
,
_raycaster
(
viewportSizeProp
)
{
addProperty
(
&
p_inputVolume
);
addProperty
(
&
p_camera
);
//
addProperty(&p_camera);
addProperty
(
&
_raycaster
.
p_transferFunction
);
addProperty
(
&
_raycaster
.
p_samplingRate
);
addProperty
(
&
p_outputImage
);
addProperty
(
_raycaster
.
getProperty
(
"CentralDifferences"
));
addProperty
(
_eepGenerator
.
getProperty
(
"GeometryImageId"
));
p_pgProps
.
addPropertyCollection
(
_pgGenerator
);
_pgGenerator
.
p_sourceImageID
.
setVisible
(
false
);
_pgGenerator
.
p_geometryID
.
setVisible
(
false
);
addProperty
(
&
p_pgProps
);
p_eepProps
.
addPropertyCollection
(
_eepGenerator
);
_eepGenerator
.
p_lqMode
.
setVisible
(
false
);
_eepGenerator
.
p_camera
.
setVisible
(
false
);
_eepGenerator
.
p_sourceImageID
.
setVisible
(
false
);
_eepGenerator
.
p_geometryID
.
setVisible
(
false
);
_eepGenerator
.
p_entryImageID
.
setVisible
(
false
);
_eepGenerator
.
p_exitImageID
.
setVisible
(
false
);
addProperty
(
&
p_eepProps
);
p_raycasterProps
.
addPropertyCollection
(
_raycaster
);
_raycaster
.
p_lqMode
.
setVisible
(
false
);
_raycaster
.
p_camera
.
setVisible
(
false
);
_raycaster
.
p_sourceImageID
.
setVisible
(
false
);
_raycaster
.
p_entryImageID
.
setVisible
(
false
);
_raycaster
.
p_exitImageID
.
setVisible
(
false
);
_raycaster
.
p_targetImageID
.
setVisible
(
false
);
addProperty
(
&
p_raycasterProps
);
// setup shared properties
...
...
modules/vis/processors/volumerenderer.h
View file @
98203ca0
...
...
@@ -84,6 +84,8 @@ namespace campvis {
CameraProperty
p_camera
;
DataNameProperty
p_outputImage
;
///< image ID for output image
MetaProperty
p_pgProps
;
///< MetaProperty for properties of the ProxyGeometryGenerator processor
MetaProperty
p_eepProps
;
///< MetaProperty for properties of the EEPGenerator processor
MetaProperty
p_raycasterProps
;
///< MetaProperty for properties of the raycasting processor
protected:
...
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