* The new scenario element can be selected in `TopographyCreator` via the "emergency exit" button.
* The new scenario element is also taken into account by `SettingsDialaog` and `TikzGenerator`.
- Configured 1-click-deployment in ".gitlab-ci.yml".
* In short: Vadere is packaged as a single ZIP file containing following build artifacts: README.md VadereModelTests/ VadereGui/target/vadere.jar VadereSimulator/target/vadere-console.jar
* In short: Vadere is packaged as a single ZIP file containing following build artifacts: README.md VadereModelTests/ VadereGui/target/vadere-gui.jar VadereSimulator/target/vadere-console.jar
* Vadere is packaged for GNU/Linux and Microsoft Windows.
* The ZIP file can be accessed on the website via: http://www.vadere.org/releases/
* The website's filesystem contains three subdirectories for releases:
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@@ -27,7 +27,6 @@
- Logging API did *not* change. Each log level has an additional String formater
method like `log.errorf("Erron in %s with value of x: %d","ClassA", 42)`
- Added script "osm2vadere.py" to "Tools" folder, to convert OpenStreetMap maps to a Vadere topography. (929d4775: Tools).
-`VadereConsole`: Add option `--logname <filename>` to specify the name for the log file.
Please note that the log file `log.out` is always written (because this file is configured
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@@ -64,10 +63,13 @@
### Changed
- Renamed Vadere JAR files.
* vadere.jar -> vadere-gui.jar
* postvis.jar -> vadere-postvis.jar
* vadere-console.jar -> remained unchanged
- Migration to Java 11 (OpenJDK).
- Removed directory `Documentation/version-control` which contained the Git hooks. The Git hooks are not required anymore. Instead, added `git rev-parse HEAD` to file `VadereSimulator/pom.xml` to create `VadereSimulator/resources/current_commit_hash.txt` during each build via `mvn compile`.
**Note:** The file `current_commit_hash.txt` is created during Maven's validation phase, i.e., before the actual build.
- Migration to Java 11 (OpenJDK)
**Note:** The file `current_commit_hash.txt` is created during Maven's validation phase, i.e., before the actual build.