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Commit b3b3bacc authored by Benedikt Zoennchen's avatar Benedikt Zoennchen

Update README.md

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## The EikMesh algorithm
The EikMesh algorithm was described in [1](https://doi.org/10.1016/j.jocs.2018.09.009) and is heavily based on [DistMesh](http://persson.berkeley.edu/distmesh/) a simple and mesh generator (in MATLAB) which was developed by Per-Olof Persson and Gilbert Strang.
The [EikMesh](https://doi.org/10.1016/j.jocs.2018.09.009) algorithm is heavily based on [DistMesh](http://persson.berkeley.edu/distmesh/) a simple and mesh generator (in MATLAB) which was developed by Per-Olof Persson and Gilbert Strang.
EikMesh inherits from DistMesh its specification of the geometry via signed distance functions and the concept of iterative smoothing by converging towards a force equilibrium.
However, EikMesh completely avoids the computation of the Delaunay triangulation, generates a different and cache friendly initial triangulation and treats boundary elements more carefully.
Additionally, EikMesh supports geometries defined by a [segment bounded planar straight-line graphs](https://en.wikipedia.org/wiki/Planar_straight-line_graph) (PSLG).
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