* This operation undo the last foot step of an agent. This is required to resolve conflicts by the {@link org.vadere.simulator.models.osm.updateScheme.UpdateSchemeParallel}.
* TODO: should also use OSMBehaviorController.makeStep !
* The implementation of the parallel update scheme described in 'How update schemes influence crowd simulations' i.e. seitz-2014b.
* The implementation is not based on the time credit concept but on event times similar to the event driven update scheme.
* The difference is that all events which starts within a time span of <tt>currentTimeInSec</tt> - <tt>timeStepInSec</tt> and <tt>currentTimeInSec</tt>
* will be performed in parallel on the bases of the situation (i.e. agents position) at <tt>currentTimeInSec</tt> - <tt>timeStepInSec</tt>.