Visualisation of pedestrians fails when origin is not (0,0)
The rendering of Pedestrians i.e. VCircle is incorrect if the topography origin is some large coordinate. Note that if pedestrians drawn by a group shape which is a VPolygon everything looks ok. Futhermore, I tried to convert the VCircle to an Ellipse2D.Float and Ellipse2D.Double which did not solve the problem. The current solution is to convert the VCircle to a Path / Polygon which slows down the rendering! It seems to be a problem of the awt/swing lib but most of the time if I assume this, I'm wrong :).
My current quick fix is to convert VCircle to a VPolygon.
The starting Point is: AgentRender.renderDefault()