vadere merge requestshttps://gitlab.lrz.de/vadere/vadere/-/merge_requests2021-03-05T12:22:57+01:00https://gitlab.lrz.de/vadere/vadere/-/merge_requests/153Controller2021-03-05T12:22:57+01:00Schuhbaeck, StefanControllerhttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/82Coordiate reference2019-07-31T18:33:03+02:00Schuhbaeck, StefanCoordiate reference* add coordinate reference to topography (close #251)
* refactor osm2vadere.py and add additional features to convert openstreetmap xml data into vadere topography
* new version 1.3* add coordinate reference to topography (close #251)
* refactor osm2vadere.py and add additional features to convert openstreetmap xml data into vadere topography
* new version 1.3https://gitlab.lrz.de/vadere/vadere/-/merge_requests/108cosmetic fixes in pythontraciwrapper2020-01-14T14:20:44+01:00Schuhbaeck, Stefancosmetic fixes in pythontraciwrapperhttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/51Ctrl + S shortcut should also save the currently opened project2019-03-18T13:04:25+01:00Ghost UserCtrl + S shortcut should also save the currently opened projectFixes #219.Fixes #219.https://gitlab.lrz.de/vadere/vadere/-/merge_requests/248Darkened Icon colors. Started move to prefer svg loading2023-09-28T16:31:46+02:00Jaeck, LudwigDarkened Icon colors. Started move to prefer svg loadingThis MR darkens some icons in the Topography editor. (The darkening color can be specified inside the source code)
Many of the icons have been updated to load as instead.This MR darkens some icons in the Topography editor. (The darkening color can be specified inside the source code)
Many of the icons have been updated to load as instead.Jaeck, LudwigJaeck, Ludwighttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/170Define reaction model probabilities in scenario file2021-09-27T11:20:26+02:00Mayr, Christina MariaDefine reaction model probabilities in scenario fileCurrently, the reaction probabilities are set in `flowcontrol` and communicated via `TraCI`.
However, the reaction probabilities should be treated separately from the control strategy.
This is why I moved it into the scenario.
I had to ...Currently, the reaction probabilities are set in `flowcontrol` and communicated via `TraCI`.
However, the reaction probabilities should be treated separately from the control strategy.
This is why I moved it into the scenario.
I had to migrate vadere from 1.15 to 1.16Schuhbaeck, StefanSchuhbaeck, Stefanhttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/63Dev/bhm2019-05-15T16:47:55+02:00Zoennchen, BenediktDev/bhmZoennchen, BenediktZoennchen, Benedikthttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/21Dev/bugfix2017-04-25T11:41:39+02:00Ghost UserDev/bugfixFollowing Issue's have been fixed with this patch:
- issue #34 JComboCheckBox NullPointerException on dropdown (OS: Windows)
- issue #30 Predefined Attributes for outputprocessors
- issue #26 Quicksave feature ist komisch
- issue #23 Und...Following Issue's have been fixed with this patch:
- issue #34 JComboCheckBox NullPointerException on dropdown (OS: Windows)
- issue #30 Predefined Attributes for outputprocessors
- issue #26 Quicksave feature ist komisch
- issue #23 Undo/Redo Funktionalität unzuverlässig
- issue #16 Topography creator: esc sollte einen Zeichenvorgang abbrechen
- issue #9 Postvis: Photo und Video Exporthttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/72Dev/granular post vis2019-06-28T15:54:25+02:00Zoennchen, BenediktDev/granular post vis[PostVis]:
+ This branch fixes a Bug for the PNG and Video-Making. Before choosing non default image sizes causes wrong results. Now the picture and video should display what the user is currently seeing in the PostVis.
+ The PostVis-M...[PostVis]:
+ This branch fixes a Bug for the PNG and Video-Making. Before choosing non default image sizes causes wrong results. Now the picture and video should display what the user is currently seeing in the PostVis.
+ The PostVis-Model, and the Player is now working with simulation time in seconds instead of time steps. Positions will be interpolated e.g. if an agent is at position x1 at step 1 and x2 at step 2 and the step length is 0.4s the position at time 0.2s will be x1 + (x2-x1) / 2. The user can now jump to a specific simulation time. Reducing incrementation time makes lets the Player displays the simulation more smoothly. Making a video will adopt this too.https://gitlab.lrz.de/vadere/vadere/-/merge_requests/2Dev/gui bug fixes2016-09-30T16:17:42+02:00Zoennchen, BenediktDev/gui bug fixeshttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/117Dev/mesh integration2020-02-13T16:11:09+01:00Zoennchen, BenediktDev/mesh integrationZoennchen, BenediktZoennchen, Benedikthttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/133Dev/mesh plotting2020-06-04T22:31:03+02:00Zoennchen, BenediktDev/mesh plottingThis branch contains
* a slightly changed in mesh generation (the computation of the CDT is replaced by another strategy)
* improves the usability of EikMesh (there is now an easy way to construct a mesh via the GUI using the topography...This branch contains
* a slightly changed in mesh generation (the computation of the CDT is replaced by another strategy)
* improves the usability of EikMesh (there is now an easy way to construct a mesh via the GUI using the topographycreator)
* one can display the floorfield mesh while the simulation is running
* the mesh will be saved into each output directory such that simulation results are reproducableZoennchen, BenediktZoennchen, Benedikthttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/73Dev/meshing2019-07-04T13:18:11+02:00Zoennchen, BenediktDev/meshinghttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/134Dev/parallel event driven osm cpu2020-06-05T01:17:24+02:00Zoennchen, BenediktDev/parallel event driven osm cpuUpdateSchemeEventDrivenParallel is enabled i.e. a parallel event driven update (using the CPU / pure Java)UpdateSchemeEventDrivenParallel is enabled i.e. a parallel event driven update (using the CPU / pure Java)Zoennchen, BenediktZoennchen, Benedikthttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/80Dev/poly gui2019-07-26T15:14:57+02:00Zoennchen, BenediktDev/poly gui+ Improvements to EikMesh: EikMesh is now able to mesh very thin corridors using less mesh points.
+ .poly files which define the geometry of the topography can now generated in the topographyCreator tab i.e. without starting the simulat...+ Improvements to EikMesh: EikMesh is now able to mesh very thin corridors using less mesh points.
+ .poly files which define the geometry of the topography can now generated in the topographyCreator tab i.e. without starting the simulation beforehand.https://gitlab.lrz.de/vadere/vadere/-/merge_requests/29Dev/pso2018-07-03T12:11:22+02:00Zoennchen, BenediktDev/psoImplementation of a new optimization method (particle swarm optimization) for the OSM.Implementation of a new optimization method (particle swarm optimization) for the OSM.Zoennchen, BenediktZoennchen, Benedikthttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/98Dev/remove time credit2019-11-29T18:18:14+01:00Zoennchen, BenediktDev/remove time creditZoennchen, BenediktZoennchen, Benedikthttps://gitlab.lrz.de/vadere/vadere/-/merge_requests/36Dev/step size adjuster2018-12-05T13:03:19+01:00Zoennchen, BenediktDev/step size adjusterReplacing the `SpeedAdjuster` of the `GroupModel` by a `StepSizeAdjuster` and change the potential calculations such that they did not depend on the geometric centroid.Replacing the `SpeedAdjuster` of the `GroupModel` by a `StepSizeAdjuster` and change the potential calculations such that they did not depend on the geometric centroid.https://gitlab.lrz.de/vadere/vadere/-/merge_requests/17Dojo12016-11-04T18:00:53+01:00Ghost UserDojo1https://gitlab.lrz.de/vadere/vadere/-/merge_requests/75Encapsulated logic to parse CLI arguments into new class "VadereArgumentParser"2019-07-11T17:55:30+02:00Ghost UserEncapsulated logic to parse CLI arguments into new class "VadereArgumentParser"This new class is used by:
- VadereApplication
- VadereConsole
- PostVisualization
Now, all Vadere applications have a unified interface to pass arguments on command line.
Watch out: The method "VadereConsole.addSubCommandsToPar...This new class is used by:
- VadereApplication
- VadereConsole
- PostVisualization
Now, all Vadere applications have a unified interface to pass arguments on command line.
Watch out: The method "VadereConsole.addSubCommandsToParser()" should be moved to "VadereArgumentParser".