Simulation differences for different topography origins for big coordinates (S2UCRE)
I observed that if an origin different from (0,0) is used - in our example origin = [ 564280.0, 5933391.0] - the pedestrians are no longer visualized correctly. Their shapes look like distorted halves of circles. Please not that the y-coordinate is here factor 10 higher than the x-coordinate. This does only happen with high values for the origin and a significant difference between x- and y-coordinate.
Scenario with origin [ 564280.0, 5933391.0]
bridge_coordinates_kai.scenario
Scenario with origin [ 0,0]
bridge_coordinates_kai_origin_0.scenario