Skip to content
GitLab
  • Menu
Projects Groups Snippets
  • /
  • Help
    • Help
    • Support
    • Community forum
    • Submit feedback
  • Sign in
  • campvis-public campvis-public
  • Project information
    • Project information
    • Activity
    • Labels
    • Members
  • Repository
    • Repository
    • Files
    • Commits
    • Branches
    • Tags
    • Contributors
    • Graph
    • Compare
    • Locked Files
  • Issues 9
    • Issues 9
    • List
    • Boards
    • Service Desk
    • Milestones
    • Iterations
    • Requirements
  • Merge requests 1
    • Merge requests 1
  • Deployments
    • Deployments
    • Releases
  • Monitor
    • Monitor
    • Incidents
  • Analytics
    • Analytics
    • Value stream
    • Code review
    • Insights
    • Issue
    • Repository
  • Wiki
    • Wiki
  • Activity
  • Graph
  • Create a new issue
  • Commits
  • Issue Boards
Collapse sidebar
  • CAMP
  • campvis-publiccampvis-public
  • Repository
Switch branch/tag
  • campvis-public
  • ext
  • tgt
  • vertexarrayobject.h
Find file BlameHistoryPermalink
  • Christian Schulte zu Berge's avatar
    Started work on implementing a particle field flow visualization: · e3f4c1fb
    Christian Schulte zu Berge authored Sep 24, 2014
    * Introducing ParticleFlowRenderer processor implementing a particle simulation using OpenGL transform feedback
    * Added tgt::Shader::selectSubroutine()
    * Added tgt::VertexArrayObject::getId()
    e3f4c1fb