• Christian Schulte zu Berge's avatar
    Branching work to introduce new FBO handling concept: · 42480c65
    Christian Schulte zu Berge authored
     * each VisualizationProcessor manages its own FBO
     * instead of creating a whole new FBO each process(), the processors shall only create and attach textures to the FBO
     * the FramebufferActivationGuard offers automatic (de)activation and detachment of all textures
    SimpleRaycaster already uses the new concept, the rest still uses the legacy API