List of things to consider when using triangular meshes
- sharp angles (walkable area) can lead to non-determinism of background
-
TODO: can this go into the ScenarioChecker?
-
- merge overlapping obstacles
-
TODO: in OpenStreetMap based scenarios points are often exactly the same (so that the obstacles do not overlap)
-
- fill holes (i.e. not reachable areas) with obstacles
-
TODO: algorithm to do this?
-
- (optional): remove co-linear points to decrease number of required faces in mesh
-
TODO: algorithm to do this?
-
- (optional): user should remove unnecessary obstacles or parts
-
TODO: (optional) making decisions easier: visual feedback for user of mesh and mesh quality (e.g. red=problematic parts of scenario, white=good quality)
-
-
TODO use cache mechanism using the scenario hash -
TODO make Wiki entry